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Minor Statistics

Sequence - This skill judges the quickness with which a character will act when battle begins.  If his number is the highest of the characters in the battle, he acts before anyone else.  Initiative is found by rolling a d10 at character creation.


Health - Health is the series of numbers, allocated to different limbs, that represents the overall wellness of that specific body part.  The body parts and the calculations for their health points are different for every race.  See the race list in order to ascertain the correct calculation for your character.

It is GM's discretion as to how the health point deduction affects characters, but 3/4 damage on any limb should be assumed to be in dire condition.  Critical is the point at which a limb is likely to be destroyed.  Hit points may exceed critical by an amount equal to CON modifier.  Any further and it is instantly severed.