Regions, Encounters, and Ecosystems
Introduction
This document should be used in conjunction with 98b. Creatures and 100b. Nyra Map (Region Labels). What are listed here are the biomes, flora, and fauna of each region, as well as what sorts of materials occur naturally there, and a listed of pre-generated encounters. The pre-generated encounters are there for the convenience of the GM and should be decided by rolling a d20 when the GM wants the players to experience some interruption of travel. Following is the rubric for the document:
Region #: Name
Description.
Environmental Effect: If there is some persistent environmental effects in the area, it is listed here.
Food Chains:
Predator 1 ⇾ Prey 1, Prey 2
Predator 2 ⇾ Prey 3, Prey 4
Minerals: Mineral 1, Mineral 2, etc...
Flora: Flora 1, Flora 2, etc…
Encounters:
1: What the players encounter when the GM rolls a 1 on a d20.
2: What the players encounter when the GM rolls a 2 on a d20.
3: What the players encounter when the GM rolls a 3 on a d20.
4: What the players encounter when the GM rolls a 4 on a d20.
5: What the players encounter when the GM rolls a 5 on a d20.
6: What the players encounter when the GM rolls a 6 on a d20.
7: What the players encounter when the GM rolls a 7 on a d20.
8: What the players encounter when the GM rolls an 8 on a d20.
9: What the players encounter when the GM rolls a 9 on a d20.
10: What the players encounter when the GM rolls a 10 on a d20.
11: What the players encounter when the GM rolls an 11 on a d20.
12: What the players encounter when the GM rolls a 12 on a d20.
(...)
20: What the players encounter when the GM rolls a 20 on a d20.
Land Regions
Region 1: Idolon Frost
Idolon Frost is a region which is known to the humans of Lazvar, but one which is rarely traversed. It is a punishing area comprised of permafrost and scoured tundra. No permanent settlements have been built here.
Environmental Effect: 2 Cold Damage per thirty minutes.
Food Chains:
Tark (Shoreline) ⇾ Darek Crab, Pangar
Darek Crab ⇾ Fish
Pangar ⇾ Darek Crab, Fish, Proust Trees, Neathpin, Trubel Bush
Minerals: Bronze, Iron, Sarkite, Tuda
Flora: Neathpin, Proust Trees, Trubel Bush
Biome: Tundra
Encounters:
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Region 2: Zachariah’s Steppe
This region is quite inhospitable to settlement, consisting of dry and windswept steppe, hardly able to even sustain vegetation. However, humans have established cities here nonetheless, largely for the abundance of fishing in the northern sea. Also, because of their distance from Onus, the occurrence of Famulus raids is low, allowing the sea trade to safely prosper. Ultimately, even though these cities are not seen as ideal destinations, the people that are there live free lives, across a mountain range and a perilous journey away from the seat of power in Farhaven.
Environmental Effect: 1 Heat Damage to anyone wearing Medium armor or above, per thirty minutes.
Food Chains:
Laventhos ⇾ Croguk, Shale Beetle, Andron, Zigler
Hekka Serpent (Land, Water) ⇾ Croguk, Andron
Andron ⇾ Croguk, Zigler, Vegetation
Shale Beetle ⇾ Detritus
Zigler ⇾ Croguk, Shale Beetle
Croguk ⇾ Zigler, Shale Beetle
Minerals: Bronze, Iron, Steel (Mountain), Tuda (Mountain), Sarkite (Mountain), Oscite (Mountain), Coal
Flora: Keela Moss, Devilweed, Neathpin, Proust Trees, Trubel Bush, Yuriah Cap, Veltharis Flower
Biome: Steppe, Mountain
Encounters:
1: Open clifface with abundant ore visible. Potable water and sufficient flora in the area.
2: An open field of flora.
3: Four Andron grazing peacefully, eating vegetation.
4: One Zigler attacks
5: Two Ziglers attack
6: A shepherd, his guards, and a flock of Andron are traveling through the area.
7: One Hekka serpent attacks
8: Seven Croguk
9: Eight Croguk attacking four Ziglers
10: Twelve Croguk attacking six Ziglers
11: Eight Ziglers attacking four Croguk
12: Twenty Croguk attacking one Andron
13: Two Andron attack the party
14: Four Andron attack the party
15: Laventhos attacks the party
16: Laventhos attacking two Andron
17: Two Laventhos
18: Stampede of twelve Andron toward the party.
19: Stampede of fifteen Andron toward the party with three Laventhos chasing them.
20: Four Laventhos
Region 3: Kedrin Forests
This forest is the ancestral home of the humans and the vast majority of their cities are settled here, most noteworthy among them being Farhaven, the human capital. And, although the creatures that co-exist with them in the Kedrin forests are as horrifying as anywhere else, the vegetation and diversity of life offer up a bounty of natural resources, including food, fuel, and medicine. The denizens thus have a love/hate relationship with the region, regarding it as a nurturing mother and a cruel torturer in equal measure.
Environmental Effect: None
Food Chains:
Dormel Bird ⇾ Croguk, Shale Beetle
Croguk ⇾ Mook, Shale Beetle, Rackler, Human
Asagura ⇾ Mook, Mimic, Human, Croguk
Mook ⇾ Keela Moss, Leegis Mushroom, Neathpin, Grass
Mimic ⇾ Human
Rackler ⇾ Shale Beetle, Keela Moss, Leegis Mushroom, Neathpin
Shale Beetle ⇾ Detritus
Lycanthrope ⇾ Dormel Birds, Croguk, Asagura, Mook, Mimic, Rackler
Minerals: Bronze, Iron, Sarkite, Coal, Sulfur, Saltpeter, Salt, Dirt
Flora: Keela Moss, Digo Truffle, Kudrun Trees, Proust Trees, Devilweed, Leegis Mushroom, Goli'To Vines, Neathpin, Needo Trees, Tero Vines
Biome: Forest, Plains
Encounters:
1: A verdant cove of flora and mineral veins.
2: A craggy cliff containing mineral veins.
3: A herd of twenty Mook grazing with surrounding flora.
4: One human being attacked by Three Croguk.
5: Five Croguk.
6: One Mimic being attacked by Three Croguk.
7: Four Dormel Birds and dozens of Shale Beetles
8: Six Dormel Birds
9: Seven Croguk and ten Rackler.
10: A stampeding herd of six Mook chasing away a human caravan.
11: A stampeding herd of twelve Mook chasing away four Mimics.
12: Four Lycanthropes.
13: One Asagura
14: Two Asagura
15: Three Asagura and Seven Lycanthropes.
16: Six Asagura and Thirteen Lycanthropes.
17: Two stealthed Asagura.
18: Eight Asagura.
19: Fifteen Lycanthropes.
20: Ten stealthed Asagura
Region 4: Daegus Swamps
This region is often considered one of the worst that humans have decided to settle on Lazvar. The boggy ground is almost impossible to build on, save some solid stretches such as Quark, and the stilt cities which are erected in its midst are all clogged with an oppressive humidity, high heat, and rotting stench. Long ago these areas were settled as hideouts for the criminal underlords of the continent and they have largely changed hands between that same set of humans ever since.
Environmental Effect: None
Food Chains:
Dormel Bird ⇾ Fazra, Small Dagruth
Fazra ⇾ Small Dagruth, Medium Dagruth, Large Dagruth
Small Dagruth ⇾ Detritus
Medium Dagruth ⇾ Shale Beetle
Large Dagruth ⇾ Fazra
Giant Dagruth ⇾ Fazra
Mimic ⇾ Human
Shale Beetle ⇾ Detritus
Minerals: Clay, Dirt
Flora: Jieki Trees, Keela Moss, Kudrun Trees, Goli’To Vines, Tero Vines, Digo Truffles, Leegis Mushroom, Needo Trees
Biome: Swamp
Encounters:
1: An abundant oasis of flora secluded from danger.
2: A pool full of Small Dagruth and Shale Beetles surrounded by Keela Moss and Goli’To.
3: Rocky surface filled with Goli’To Vines and Terro Vines.
4: Area filled with Jieki Trees
5: Two Tiny Fazra
6: Two Dormel Birds
7: Five Tiny Fazra, One Dormel Bird
8: Mimic
9: Six Tiny Fazra, two Small Fazra
10: Three Medium Dagruth
11: Six Dormel Birds
12: Two Mimics
13: Five Medium Dagruth
14: Three Medium Fazra
15: Two Large Dagruth
16: Fifteen Dormel Birds
17: Fifteen Tiny Fazra, Five Small Fazra, Two Large Fazra, One Giant Fazra
18: Four Large Dagruth
19: Giant Dagruth
20: Two Giant Dagruth
Region 5: Zerus Treescape
Towering trees of all varieties stretch into the sky, their thick foliage creating a canopy which prevents most light from reaching the forest floor. The Zerus Treescape has been known since ancient times to the humans, but was not settled until the modern era due to the sheer density of flora and the viciousness of the indigenous creatures. The most significant city settled in this region is Blaire, which lies on the coastline and is the main hub for trade with Faydorn and the second largest city on Lazvar. This region, nonetheless, still remains mostly unexplored and is feared by the denizens to the north.
Environmental Effect: 2 Heat Damage per thirty minutes.
Food Chains:
Dormel Bird ⇾ Shale Beetle
Mimic ⇾ Human
Karetsu ⇾ Human, Dormel Bird, Shale Beetle, Mimic, Naga, Siopsys
Naga ⇾ Dormel Bird, Human, Mimic
Shale Beetle ⇾ Detritus
Barodun Vinelord ⇾ Detritus, Karetsu, Mimic, Dormel Bird, Humans, Naga, Siopsys
Siopsys ⇾ Dormel Bird, Human, Mimic, Naga
Minerals: Bronze, Iron, Coal, Sulfur, Saltpeter, Salt, Dirt
Flora: Bestel Flowers, Goli'To Vines, Jieki Trees, Kudrun Trees, Needo Trees, Keela Moss, Devilweed, Digo Truffles, Proust Trees, Leegis Mushroom, Tero Vines, Yuriah Cap
Biome: Rainforest
Encounters:
1: A sprawling gap in the canopy sheds light on a field of flora situated beside mineral veins.
2: Shale beetles scuttle through a field of flora and medium deposits of minerals.
3: Two Dormel Birds.
4: Four Dormel Birds.
5: One human corpse.
6: One Mimic pretending to be a human corpse.
7: Seven Formel Birds and Twelve Shale Beetles.
8: Two Mimics with a broken wagon.
9: Two stranded humans with a broken wagon (heading to Blaire).
10: One Karetsu.
11: Four Naga.
12: One Siopsys attacks the players.
13: Six Naga.
14: Two Karetsu.
15: Three Siopsys attack the players.
16: Five Karetsu.
17: Two Barodun Vinelords.
18: Thirteen Naga.
19: Six Siopsys attack the players.
20: Four Barodun Vinelords.
Region 6: Exiled Lands
[Clouds and geysers of acid?]
Environmental Effect: 2 Heat Damage per thirty minutes (Steppe), 3 Heat Damage per thirty minutes (Desert)
Food Chains:
Laventhos ⇾ ?
Shale Beetle ⇾ ?
Screeching flying Bat monster
Minerals:
Flora: Keela Moss, Devilweed, Hekka Cactus, Yuriah’s Mane (Mountains), Veltharis Flower
Biome: Desert, Steppe, Mountain
Encounters:
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Region 7: The Highland Tundra
The Highland Tundra is the home to all three of the highlander nations; the Braggos, the Empire of G’ok, and the Peridar, although only the Empire of G’ok lies solely within its entirety. These unforgiving wastes have led to horrific creatures and formidable warriors and those who survive do so with great trepidation. Little vegetation grows in this region, forcing the creatures to predate each other for sustenance.
Environmental Effect: 2 Cold Damage per thirty minutes.
Food Chains:
Darek Crab ⇾ Fish
Jurl ⇾ Orromak, Darek Crab
Orromak ⇾ Darek Crab, Shale Beetle
Regis Berens ⇾ Jurl, Orromak, Shale Beetle
Shale Beetle ⇾ Detritus
Eywa (Feral) ⇾ Vegetation
Minerals: Bronze, Iron, Sarkite, Tuda, Coal, Sulfur, Saltpeter
Flora: Proust Trees, Neathpin, Trubel Bush
Biome: Tundra
Encounters:
1: A hot spring (take no environmental damage) filled with all regional vegetation, mining, and docile fish.
2: Three Darek Crabs eating fish from an icy hole
3: Four Darek Crabs
4: A snowstorm overtakes the area, giving everyone within it -1 Observation, -1 Focus, -1 Willpower, -1 Tracking, -1 Navigation but +1 Stealth.
5: A snowstorm overtakes the area, giving everyone within it -1 Observation, -1 Focus, -1 Willpower, -1 Tracking, -1 Navigation but +1 Stealth. Four Darek Crabs lurk in the mist.
6: Six Darek Crabs
7: An Orromak
8: Two Orromak attacking Seven Darek Crabs
9: Five Orromak attacking Twelve Darek Crabs
10: Three Orromak
11: Six Orromak
12: Eight Orromak being hunted by Three Jurl
13: Two Jurl
14: Four Jurl
15: Six Jurl
16: A powerful snowstorm overtakes the area, increasing environmental damage to 3 Cold Damage per thirty minutes, giving everyone within it -3 Observation, -1 Focus, -1 Willpower, -1 Tracking, -1 Navigation but +2 Stealth. Four Jurls are stealthing in the snow.
17: A blizzard overtakes the area, increasing environmental damage to 5 Cold Damage per thirty minutes, giving everyone within it -5 Observation, -3 Focus, -3 Willpower, -3 Tracking, -3 Navigation, but +5 Stealth.
18: A blizzard overtakes the area, increasing environmental damage to 5 Cold Damage per thirty minutes, giving everyone within it -5 Observation, -3 Focus, -3 Willpower, -3 Tracking, -3 Navigation but +5 Stealth. Seven Jurls are stealthing in the snow.
19: One Regis Berens, three Jurls
20: Two Regis Berens fighting for territory
Region 8: Dead Flats
The Dead Flats are a barren wasteland, the cracked ground stretching for miles, only populated by sparse vegetation. Here the animals that exist must vie for a brutal supremacy, warding off most sentient species from settling here. There are, however, some Kaze settlements in the southern portion and a substantial portion of the Braggos nation of Highlanders in the northern portion.
Environmental Effect: 1 Heat Damage per thirty minutes.
Food Chains:
Phorakos ⇾ Qades, Hundsl
Qades ⇾ Hundsl, Humanoids, Phorakos
Hundsl ⇾ Potokkan Wasp, Shale Beetle, Neath Pin, Devilweed, Trubel Bush, Phorakos Eggs, Yuriah’s Mane
Potokkan Wasp ⇾ Shale Beetle
Shale Beetle ⇾ Detritus
Eywa (Feral) ⇾ Vegetation
Minerals: Bronze, Iron, Sarkite, Tuda, Coal, Sulfur, Saltpeter
Flora: Devilweed, Neathpin, Trubel Bush, Yuriah’s Mane (Mountain), Uneda Trees, Veltharis Flower
Biome: Steppe
Encounters:
1: An oasis in the steppe is found with Giant amounts of minerals and flora. Take no environmental effect while here.
2: Two Potokkan Wasps
3: Three Potokkan Wasps
4: Six Potokkan hunting Twelve Shale Beetles
5: Eight Potokkan wasps
6: One Qades and One Hundsl fighting
7: One Hundsl
8: Three Hundsl hunting Five Potokkan Wasps
9: Two Hundsl
10: One Phorakos fending off Three Hundsl from its eggs
11: Two Qades
12: A Phorakos nest. Roll a d10 every time you harvest. If you roll a 10, a Phorakos appears.
13: Three Hundsl
14: One Phorakos
15: Three Qades
16: Two Phorakos fighting Five Hundsl
17: Two Phorakos fighting Eight Qades
18: Two Phorakos
19: Six Qades
20: Three Phorakos
Region 9: Liren Forest
This region is one of the oldest growth forests on the planet, the Goda trees that it is known for towering into the sky, their canopies almost blocking the floor from light. The Liren Forest is host to a staggering variety of different organisms, all of which are interconnected in a delicate ecosystem. The Ethakkra have settled almost every one of their cities in this region, having arisen long, long ago as a primitive species in its borders.
Environmental Effect: None
Food Chains:
Osho ⇾ Kiokaut, Voxin, Iratus Spider, Eywa (Feral), Asrani Flower, Digo Truffle, Leegis Mushroom, Keela Moss, Neathpin
Voxin ⇾ Osho, Potokkan Wasp, Iratus Spider, Eywa (Feral)
Heaping Leeches ⇾ Osho, Voxin, Shale Beetles, Kiokaut, Iratus Spider, Eywa (Feral)
Potokkan Wasp ⇾ Heaping Leeches, Voxin, Iratus Spider
Kiokaut ⇾ Detritus, Humanoids, Potokkan Wasp, Voxin, Iratus Spider
Iratus Spider ⇾ Shale Beetle
Shale Beetle ⇾ Detritus
Eywa (Feral) ⇾ Vegetation
Minerals: Bronze, Iron, Tuda, Coal, Sulfur, Saltpeter, Salt, Dirt
Flora: Leegis Mushroom, Devilweed, Digo Truffles, Goda Trees, Keela Moss, Needo Tree, Neathpin, Kudrun Trees, Trubel Bush, Proust Trees, Uneda Trees, Asrani Flowers (Roll a d10 every time you harvest Asrani Flower. If you roll a 10, you are ambushed by a Kiokaut instead).
Biome: Forest
Encounters:
1: A verdant cove with a Titanic amount of all flora and minerals from the area with a pond of fish
2: A verdant cove with a Giant amount of all flora and minerals from the area with a pond of fish, except all of the Asrani Flowers are Kiokauts. If the players harvest Asrani Flower, they are attacked by a Kiokaut
3: Four Iratus Spiders
4: A herd of twenty Eywa (Feral) are grazing here.
5: One Voxin fighting Three Potokkan Wasps
6: One Osho trying to eat six Kiokaut
7: Eight Potokkan Wasps hunting 1d20 Heaping Leeches.
8: Sixteen Iratus Spiders
9: One Eywa (Feral)
10: Everyone in the area rolls an Observation roll. If a character rolls a critical failure, they accidentally crush a Heaping Leech. Roll 2d8. That is how many Heaping Leeches Amass on top of them
11: One Osho
12: Two Eywa (Feral) charge the group
13: Two Osho
14: Everyone in the area rolls an Observation roll. If a character rolls a critical failure, they accidentally crush a Heaping Leech. Roll 2d10. That is how many Heaping Leeches Amass on top of them
15: Four Oshos fighting Eight Voxin
16: Everyone in the area rolls an Observation roll. If a character rolls a critical failure, they accidentally crush a Heaping Leech. Roll 2d12. That is how many Heaping Leeches Amass on top of them
17: Eight Voxin
18: Everyone in the area rolls an Observation roll. If a character rolls a critical failure, they accidentally crush a Heaping Leech. Roll 3d10. That is how many Heaping Leeches Amass on top of them
19: Fourteen Voxin
20: Everyone in the area rolls an Observation roll. If a character rolls a critical failure, they accidentally crush a Heaping Leech. Roll 3d20. That is how many Heaping Leeches Amass on top of them
Region 10: The Torrid Expanses
The Torrid Expanses are vast deserts which, had the Utwesh not been driven into them long ago, would not likely be settled by any sentient species. The day times are sweltering and the nights are frigid. The creatures that have developed here are horrors and little vegetation exists to thrive off of otherwise. The Utwesh who have settled here lead difficult lives.
Environmental Effect: 2 Heat Damage per thirty minutes (Steppe/Day), 3 Heat Damage per thirty minutes (Desert/Day), 2 Cold Damage per thirty minutes (Steppe/Night), 3 Cold Damage per thirty minutes (Desert/Night)
Food Chains: Bronze, Iron, Tuda, Coal, Sulfur, Saltpeter, Salt, Dirt, Sand
Vrog ⇾ Poinobug, Shale Beetle, Zantari
Yukotir ⇾ Vrog, Poinobugs, Shale Beetles
Zantari ⇾ Vrog Carrion, Yukotir Carrion, Detritus, Shale Beetles
Poinobug ⇾ Shale Beetles, Detritus
Shale Beetle ⇾ Detritus
Goat Demon predator
Eywa (Feral)
Minerals:
Flora: Devilweed, Hekka Cactus, Veltharis Flower, Chendal Flowers
Biome: Desert, Steppe
Encounters:
1: An oasis in the vast desert is here. Take no environmental damage. There is water and a Titanic amount of minerals and flora from the region.
2: 1d20 Shale Beetles
3: 1d6 Poinobugs
4: One Yukotir is hidden in the sand
5: 1d8 Poinobugs
6: Two Yukotir are hidden in the sand
7: 1d10 Poinobugs
8: 1d10 Poinobugs and One Yukotir is hidden in the sand
9: 1d12 Poinobugs
10: One Zantari
11: 1d20 Poinobugs
12: Two Zantari feasting on Carrion
13: 2d20 Poinobugs
14: Four Zantari
15: Six Zantari
16: One Vrog being attacked by Six Zantari
17: One Vrog
18: One Vrog being swarmed by 2d20 Poinobugs
19: Two Vrogs facing three Yukotir
20: Two Vrogs
Region 11: Unpassable Marshes
[Description.]
Environmental Effect: None
Food Chains:
Baktun ⇾
Potokkan Wasp ⇾
Shale Beetle ⇾
Heaping Leeches ⇾
Some Kinda Wyvern
Eywa (Feral)
Minerals:
Flora: Leegis Mushroom, Digo Truffles, Jieki Trees, Keela Moss, Needo Trees, Kudrun Trees, Chendal Flowers
Biome: Marsh
Encounters:
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Region 12: Faydorn Frontier
[Description.]
Environmental Effect: 2 Heat Damage per thirty minutes.
Food Chains:
Matakka ⇾
Potokkan Wasp ⇾
Shale Beetle ⇾
Walking Tree ⇾
Heaping Leeches ⇾
Horrifying Goat Predator ⇾
Eywa (Feral)
Minerals:
Flora: Leegis Mushroom, Devilweed, Goda Trees, Keela Moss, Needo Trees, Kudrun Trees, Chendal Flowers
Biome: Jungle
Encounters:
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Region 13: Faydorn Frontier Plains
[Description.]
Environmental Effect: None
Food Chains:
Potokkan Wasp ⇾
Shale Beetle ⇾
Eywa (Feral)
Minerals:
Flora: Devilweed, Yuriah’s Mane (Mountain), Wudu Bush
Biome: Plains
Encounters:
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Region 14: The Unknown Rainforests
[Description.]
Environmental Effect: 1 Heat Damage per thirty minutes.
Food Chains:
Potokkan Wasp ⇾
Shale Beetle ⇾
Minerals:
Flora: Leegis Mushroom, Digo Truffles, Keela Moss, Needo Trees, Kudrun Trees, Goda Trees, Trubel Bush
Biome: Rainforest
Encounters:
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Region 15: Upper Onus
[Description.]
Environmental Effect: None
Food Chains:
Shale Beetle ⇾
Errgun ⇾
Shrike ⇾
Xiga ⇾
Minerals:
Flora: Endil Tree, Digo Truffles, Devilweed, Keela Moss, Needo Trees
Biome: Steppe
Encounters:
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Region 16: Onus Wilderness
[Description.]
Environmental Effect: None
Food Chains:
Shale Beetle ⇾
Shrike ⇾
Xiga ⇾
Spell-casting Ape creature
Minerals:
Flora: Leegis Mushroom, Digo Truffles, Endil Tree, Devilweed, Keela Moss, Needo Trees
Biome: Forest
Encounters:
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Region 17: The Ice Belt
[Description.]
Environmental Effect: 2 Cold Damage per thirty minutes
Food Chains:
Xiga ⇾
Minerals:
Flora: Endil Tree, Proust Trees, Trubel Bush
Biome: Tundra
Encounters:
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Region 18: Upper Kaem
[Description.]
Environmental Effect: 1 Heat Damage per thirty minutes. Berzerkus bacteria occurs here often.
Food Chains:
Shale Beetle ⇾
Siopsys ⇾
Minerals:
Flora: Leegis Mushroom, Bestel Flowers, Digo Truffles, Keela Moss, Needo Trees, Kudrun Trees, (Flower that cures Berzerkus)
Biome: Forest
Encounters:
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Region 19: Lower Kaem
[Description.]
Environmental Effect: 2 Heat Damage per thirty minutes. Berzerkus bacteria occurs here often.
Food Chains:
Karetsu ⇾
Shale Beetle ⇾
Siopsys ⇾
Minerals:
Flora: Leegis Mushroom, Bestel Flowers, Digo Truffles, Keela Moss, Needo Trees, Kudrun Trees, (Flower that cures Berzerkus)
Biome: Jungle
Encounters:
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Region 20: Aerabune Frostlands
[Description.]
Environmental Effect: 3 Cold Damage per thirty minutes
Food Chains:
Utris ⇾
Minerals:
Flora: Wudu Bush
Biome: Tundra
Encounters:
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Region 21: Zallkip Deathbarrens
[Description.]
Environmental Effect: 3 Heat Damage per thirty minutes (Day), 3 Cold Damage per thirty minutes (Night)
Food Chains:
Shale Beetle ⇾
Utris ⇾
Minerals:
Flora: Hekka Cactus, Wudu Bush
Biome: Steppe
Encounters:
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Region 22: The Southern Reach
[Description.]
Environmental Effect: 3 Cold Damage per thirty minutes
Food Chains:
Minerals:
Flora:
Biome: Tundra
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Region 23: The Northern Reach
[Description.]
Environmental Effect: 3 Cold Damage per thirty minutes
Food Chains:
Pangar ⇾ Trubel Bush, Fish
Minerals:
Flora: Trubel Bush
Biome: Tundra
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Region 24: Fel
[Description.]
Environmental Effect: None
Food Chains:
Dragons ⇾ Magic
Minerals: Sulfur, Salt, Coal, Bronze, Iron, Steel, Tuda, Sarkite, Oscite
Flora:
Biome: Steppe
Encounters:
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Ocean Regions
Region 25: Lazvarian Shallows
The Lazvarian river and coast system is a complex and vast spanning ecosystem, combining floran and fauna from several regions from across the continent. Many merchants and traders avoid the larger rivers and choose the road systems, even though they are slower, for fear of what awaits them beneath the waters.
Environmental Effect: None
Food Chains:
Small Dagruth ⇾ Detritus
Medium Dagruth ⇾ Jumping Fish
Large Dagruth ⇾ Hekka, Jumping Fish
Hekka ⇾ Medium Dagruth, Small Dagruth, Jumping Fish, Siopys
Jumping Fish ⇾ Detritus, Sea Grass
Siopsys ⇾ Medium Dagruth, Small Dagruth, Jumping Fish
Minerals: Iron, Gold
Flora: Sea Grass
Biome: River
Encounters:
1: Shoals of edible fish and sea plants as far as the eye can see, and placid waters.
2: Upon an Observation check, the players spot a Medium deposit of Gold and Iron
3: Upon a Difficult Observation check, the players spot a Medium deposit of Gold and Iron
4: Upon an Impossible Observation check, the players spot a Medium deposit of Gold and Iron
5: Roll a d4, that is how many Jumping Fish jump onto the ship, attacking the players
6: Twenty Small Dagruth
7: Five Medium Dagruth
8: Roll a d12, that is how many Jumping Fish jump onto the ship, attacking the players
9: A Large Dagruth
10: Roll a d20, that is how many Jumping Fish jump onto the ship, attacking the players
11: A Siopsys attacks the players
12: A Hekka attacks the players
13: Two Large Dagruth
14: 2 Hekka attack the players
15: Three Siopsys
16: 4 Hekka attack the players
17: Six Siopsys stalking fifteen Medium Dagruth
18: 8 Hekka attack the players
19: Six Siopsys
20: 16 Hekka in a breeding frenzy attack the players
Region 26: The Unthinkable Depths
The deep oceans of Nyra are some of the most dangerous areas on the planet, containing things hidden in the depths which should never be discovered. Creatures of immense horror have been reported by wayfarers who were fortunate to live and many more have been lost to things whose tales will never be told.
Environmental Effect: None
Food Chains:
Tark ⇾ Hekka, Attarax, Jumping Fish, Coro
Attarax ⇾ Jumping Fish, Hekka, Coro, Dormel Bird
Hekka ⇾ Jumping Fish, Coro
Jumping Fish ⇾ Detritus, Coro
Cyju ⇾ Tark, Jumping Fish, Hekka, Attarax
Dormel Bird ⇾ Jumping Fish
Coro ⇾ Detritus
Minerals: N/A
Flora: Sea Grass
Biome: Deep Ocean
Encounters:
1: An endless shoal of Small and Large Fish on placid waters.
2: Roll a d20, that is how many Jumping Fish jump onto the ship, attacking the players
3: Ten Dormel Birds.
4: Two Coro latch to the ship.
5: One Hekka.
6: Six Coro latch to the ship.
7: Sixteen Dormel Birds hunting Twenty Jumping Fish.
8: Two Hekka.
9: Twenty Dormel Birds.
10: Twelve Coro latch to the ship.
11: Four Hekka.
12: A storm rolls in. The character operating the vessel, must make two Normal Operate checks or the boat is capsized, destroying all items in the boat, and sending all characters above deck into the ocean. Anyone inside must now apply Drown every turn they have not escaped. There are Four Hekka in the water.
13: Twenty four Coro latch to the ship.
14: One Attarax.
15: Two Attarax.
16: One Tark.
17: Two Tark.
18: A vicious storm rolls in. The character operating the vessel, must make one Difficult Operate check or the boat is capsized, destroying all items in the boat, and sending all characters above deck into the ocean. Anyone inside must now apply Drown every turn they have not escaped.
19: A vicious storm rolls in. The character operating the vessel, must make one Impossible Operate checks or the boat is capsized, destroying all items in the boat, and sending all characters above deck into the ocean. Anyone inside must now apply Drown every turn they have not escaped. There are also two Attarax in the water.
20: A Cyju approaches. Roll a d4. If you roll a 2 or a 4, it attacks.
Region 27: Faydorn Shallows
Environmental Effect: None
Food Chains:
Voxin ⇾ Potokkan Wasp, Archerfish, Starfish Poisoner
Potokkan Wasp ⇾ Heaping Leeches, Voxin, Iratus Spider
Norcralis ⇾ Ships, Ethakkra, Utwesh, Potokkan Wasp, Fish, Starfish Poisoner, Scum, Fungus, Plants, Voxin, Archerfish
Starfish PoisonerWeylaran - Archerfish, Potokkan Wasp
Archerfish ⇾ Potokkan Wasp
Beaver monster
Minerals: Iron, Gold
Flora: Sea Grass
Biome: River
Encounters:
1: Shoals of edible fish and sea plants as far as the eye can see, and placid waters.
2: Upon an Observation check, the players spot a Medium deposit of Gold and Iron
3: Upon a Difficult Observation check, the players spot a Medium deposit of Gold and Iron
4: Upon an Impossible Observation check, the players spot a Medium deposit of Gold and Iron
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Underground Regions
Region 28: Umberlands
Environmental Effect: None
Food Chains:
Ruuthogr ⇾ Arba Grain, Neathpin, Mixal Mushrooms, Leegis Mushrooms, Keela Moss
Granis ⇾ Soil, Minerals, Mixal Mushrooms, Leegis Mushroom, Keela Moss, Neathpin, Iter Bugs
Iter Bugs ⇾ Sulfur, Detritus, All Flora
Doblu ⇾ Iter Bugs
Zirkal ⇾ All living matter
Minerals: Bronze, Iron, Steel, Tuda, Gold, Sarkite, Oscite, Coal, Saltpeter, Sulfur, Dirt, Salt
Flora: Neathpin, Yuriah’s Mane, Leegis Mushroom, Keela Moss, Digo Truffle, Mixal Mushroom, Arba Grain
Biome: Cavern
Encounters:
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Region 29: The Old Lands
Environmental Effect: None
Food Chains:
Ruuthogr ⇾ Arba Grain, Neathpin, Mixal Mushrooms, Leegis Mushrooms, Keela Moss
Iter Bugs ⇾ Sulfur, Detritus, All Flora
Doblu ⇾ Iter Bugs
Mez millipede ⇾ Mixal Mushrooms, Glowing Mushroom Eating Horror, Sarkin, Doblu, Ruuthogr, Iter Bugs
Zirkal ⇾ All living matter
Glowing Mushroom Eating Horror ⇾ Mixal Mushrooms, Digo Truffle, Keela Moss, Ruuthogr, Iter Bugs
Vela Colony ⇾ Matter
Minerals: Bronze, Iron, Steel, Tuda, Gold, Sarkite, Oscite, Coal, Saltpeter, Sulfur, Dirt, Salt
Flora: Neathpin, Yuriah’s Mane, Leegis Mushroom, Keela Moss, Digo Truffle, Mixal Mushroom, Arba Grain
Biome: Cavern
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Region 29:
[Cave biome of Faydorn.]
Environmental Effect:
Food Chains:
Ruuthogr ⇾
Minerals:
Flora: Devilweed, Neathpin, Trubel Bush, Yuriah’s Mane (Mountain), Uneda Trees, Veltharis Flower
Biome: Cavern
Encounters:
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