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Sequence


Each character in combat has a statistic called Sequence. Sequence is how quickly a character realizes that danger is imminent and acts in response. Those with the highest sequence act in the first phase. If a character is in plain sight and initiates combat, they therefore do not necessarily go first unless their sequence is highest. If it helps, one should imagine that every time combat is initiated, a call is made for the highest sequence and the person who is present with the highest is the one who acts first.

Each character now takes their own Turn in descending order from highest Sequence to lowest Sequence and each time this finishes, it is considered a single Phase of Combat. If two characters have the same Sequence, the one with higher AGI goes first. If both characters have the same Sequence and AGI, have both roll a d10 and whoever gets the higher number goes first for the duration of Combat. At the end of each Phase, repeat the same rules as the previous Phase, but without Stealth initiation phase.

initiation phase.


Stealth Initiation Phase

Stealth Initiation

-Single attack by initiating stealthed charactercharacter. Delay is deducted from that character's upcoming turn.


Combat begins

Combat begins

-Beginning ofBegin Phase 1

(…)

--Characters with Sequence 11 act

--Characters with Sequence 10 act

--Characters with Sequence 9 act(...)

--Characters with Sequence 8 act

--Characters with Sequence 7 act

--Characters with Sequence 6 act

--Characters with Sequence 5 act

--Characters with Sequence 4 act

--Characters with Sequence 3 act

--Characters with Sequence 2 act

--Characters with Sequence 1 act

-End of Phase 1

-Begin Phase 2

--Characters with Sequence 11 act

Characters with Sequence 10 act

--(...)

Characters with Sequence 93 act

(…)Characters with Sequence 2 act

--NoCharacters hostilewith Sequence 1 act

End Phase 2

Repeat until all hostiles have been eliminated or all player characters remainhave fled battle.

Combat ends