Alchemist
62a. Alchemist
Alchemy is the understanding of how to mix various chemicals and plants in order to make workable potions, tinctures, and poisons.
[Development notes: Powder DOT; Blood Delay; Skin Knockout (Local anesthetic)]
Rank 2:
►May use the ability Identify Substance.
Use: When successful, the alchemist gains knowledge of a substance's name and any possible purpose to their profession.
►Adhesive
Type: Skin contact
Effect: The body part hit by Adhesive is disabled unless the target makes an Impossible STR check. If the target is affected by a Knockdown, they are stuck to the ground until they remove the Adhesive.
To craft: One Adhesive per dose and a container to hold it.
►Ink
Type: Crafting Material
Effect: Can be used to write, along with a writing implement.
To craft: One Coal and one Water per 10 doses and a container to hold them.
Rank 4:
►Elixir
Type: Consumable
Effect: When the target consumes this tincture they gain X health to all body parts and then they lose X delay for X turns, where X is the number of doses of Elixir. If their delay reaches zero, the target overdoses and dies. When a dose of Elixir is taken, apply the status effect Dependence.
To craft: One Kudrun Wood per dose and a container to hold it.
►Itching Powder
Type: Skin contact
Effect: On skin contact, adds +X difficulty to rolls, where X is the number of body parts that have made contact with the powder.
To craft: One Chendal Petal per dose and a container to hold it.
Rank 6:
►Alcohol
Type: Consumable
Effects: Each dose the target consumes progresses one further through the following list of effects, not cumulative.
1: +1 CHA
2: +2 CHA +1 CON -1 AGI -1 INT
3: -1 CHA +2 CON +1 STR -2 AGI -2 INT
4: -3 CHA +3 CON +1 STR -4 AGI -3 INT
5: Roll impossible CON check to stay conscious, otherwise the target blacks out.
To craft: One serving of any food item per dose and a container to hold it.
►Sleeping Tincture
Type: Consumable
Effect: When Sleeping Tincture is consumed, the target loses two times as much CON as doses consumed. When they reach zero CON, they fall asleep harmlessly for ten minutes and can only wake up beforehand with two Impossible CON checks.
To craft: One Veltharis Flower per dose and a container to hold it.
Rank 8:
►Devilweed Powder
Type: Powder
Effects: When a target is hit in the head location with this powder, they receive +X difficulty to all visual checks for X turns, where X is the number of doses applied.
To craft: One Devilweed per dose and a container to hold it.
►Goda Spore
Type: Powder
Effects: The target adds X delay for X turns, able to exceed cap, where X is the number of doses inhaled. However, every turn the target is under the effects of Refined Goda Spore, they must roll a d10. If they roll a 10, they have a heart-attack and immediately go to Serious damage on their chest. When a dose of Goda Spore is taken, apply the status effect Dependence.
To craft: One Raw Goda Spore per dose and a container to hold it.
Rank 10:
►Golia
Type: Bloodborne
Effects: The target receives Xd4 of damage to their whole body for X turns, where X is the number of doses applied.
To craft: One Goli’To Vine per dose and a container to hold it.
►Terrin
Type: Bloodborne
Effects: Terrin causes paralysis in the target, disabling them from acting until it is purged from their system or twelve hours pass. In order for the target to be effected, they must receive a dose based on their size category. Tiny category must receive one dose, Small category must receive two doses, Medium category must receive three doses, Large category must receive four doses, and Giant category must receive five doses.
To craft: One Terro Vine per dose and a container to hold it.
Rank 12:
►Powder Gourd
Use: Powder gourd can be packed with up to five doses of any powder produced by the alchemist. If the powder gourd is thrown using Thrown Weapons, it explodes, releasing the powder(s) in a 10 foot radius. Any creature who inhales the powder(s) or gets it in their eyes or mouth, is affected by all stacks of the powder’s effect.
To craft: Five stacks or less of a Powder type poison and two Clay.
►May use the ability Antidote.
Use: Craft a consumable antidote that will purge all doses of a particular poison from the target’s body.
To craft: One usage of the poison per dose and a container to hold it.
Rank 14:
►Aleworm Eggs
Type: Consumable
Effects: When a target ingests Aleworm Eggs, after X turns they receive X times ten damage to their chest, where X is the number of doses ingested.
To craft: One Aleworm Eggs per dose and a container to hold it.
►Napalm
Type: Skin contact
Effect: Inflicts Inflamed on all body parts for Medium creatures and below, four body parts for Large creatures, two body parts for Giant creatures, and one body part for Titanic creatures. Napalm cannot be patted out. Water can still douse Napalm. A vacuum will put out Napalm.
To craft: One Alcohol and one Wudu Fruit per dose and a container to hold it.
Rank 16:
►Bodyrot
Type: Skin contact
Effect: When the acid makes contact with the target’s skin, it deals X damage per turn until it is purged, where X is the number of doses applied. Bodyrot can be purged not only with its Antidote, but also with Base.
To craft: One Acid per dose and a container to hold it.
►Lyca’s Remedy
Type: Consumable
Effects: When the target consumes this tincture, they are regressed through one stage of Lycanthropy. All checks are at +8 difficulty for the duration of the day due to the horrific pain.
To craft: One Yuriah Cap, one Veltharis Flower, and one Hekka Cactus per dose and a container to hold it.
Rank 18:
►Bestel
Type: Bloodborne
Effects: Every turn that Bestel poison is not purged from the body of the target, they receive a -1 to STR, CON, and AGI. Once any of those statistics reaches zero, the target dies.
To craft: One Bestel Flower per dose and a container to hold it.
Rank 20:
►Heartreaver
Type: Consumable
Effect: When the target consumes this poison, each turn afterwards (or every five seconds), they make an impossible CON check. If they succeed, they receive one damage to every body part for each failure beforehand and the poison is purged from their body. Multiply the final damage done for each dose of Heartreaver consumed.
To craft: One Yuriah Cap per dose and a container to hold it.