Fletcher
62e. Fletcher
Those who practice this profession have a collection of skills that are all suited to the task of creating bows and arrows of various types. Fletchers are masters of upkeeping their tools.
Rank 2:
►Can repair bows and arrows.
Rank 4:
►Can make 5 Field Arrow with: one Wood
Damage: Piercing damage
Effect: Cannot used aimed strikes with this arrow
Average Price: 0 Gold
►Can make 5 Flight Arrow with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Piercing damage
Average Price: 3 Gold
►Can make 5 Broadhead Arrow with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Slashing damage
Average Price: 3 Gold
►Can make 5 Wedge Arrow with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Cleaving damage
Average Price: 3 Gold
►Can make 5 Heavyhead Arrow with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Bludgeoning damage
Average Price: 3 Gold
►Can make 5 Small Bolt with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Piercing damage
Average Price: 2 Gold
►Can make 5 Bolt with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Piercing damage
Average Price: 3 Gold
►Can make 5 Siege Bolt with: one Ingot, one Wood, one Bristling Fur/Feather
Damage: Piercing damage
Average Price: 4 Gold
Rank 6:
►Can tune a bow to do +2 damage for two strikes. After these strikes it becomes untuned, doing regular damage again. Delay: 3
►May use the ability Make Bow.
Use: Can now create bows from raw materials. The Fletcher may only make bows that they have witnessed in their travels or for which they have a blueprint. When they create the item, they must spend materials to make it. The materials that are used will affect the item that is made as per the main Crafting document.
When the item is successfully created, the further under skill the fletcher rolls, the better the item will be, as per the following rubric:
On skill: Flaw Flaw
1 under: Flaw
2 under: Flaw Trait
3 under: Trait
4 under: Trait Trait
5 under: Trait Trait, +1 damage
6 under: Trait Trait, +2 damage
7 under: Trait Trait, +3 damage
8 under: Trait Trait, +4 damage
9 under: Trait Trait, +5 damage
Rank 8:
►Can add the trait Scoped to a bow.
►Can add the trait Poison Groove to a projectile.
Rank 10:
►Can craft Crankshaft Crossbow with:
Type: Marksmanship
Damage: 3d10+5 (8-35)
Range: 400ft.
Durability: 35
Delay: 4-1
Modifier: AGI
STR Req.: 6
Ammo: Bolt
Average Price: 300 gold
►Can add the trait Prestige to a bow.
►May apply the trait Charged to ranged weapons.
►May apply the trait Reach to ranged weapons.
Rank 12:
►Can tune a bow to do +3 damage for three strikes. After these strikes it becomes untuned, doing regular damage again. Delay: 3
►May affix a + 1 damage to a ranged weapon.
►Can craft Pull Crossbow with:
Type: Marksmanship
Damage: 3d8+2 (5-26)
Range: 350ft.
Durability: 30
Delay: 3-1
Modifier: AGI
STR Req.: 5
Ammo: Bolt
Average Price: 185 gold
►May apply the trait Rupturing to projectiles.
Rank 14:
►May apply the trait Swiftness to ranged weapons.
►May apply the trait Mastercraft to ranged weapons
►May apply the trait Sting to projectiles.
Rank 16:
►May affix a +2 damage to a ranged weapon.
►May apply the trait Sighted to ranged weapons.
►May apply the trait Unstable to ranged weapons.
►Can craft Siege Crossbow with:
Type: Marksmanship
Damage: 3d20 (8-35)
Range: 400ft.
Durability: 35
Delay: 5-1
Modifier: AGI
STR Req.: 6
Ammo: Siege Bolts
Average Price: 700 gold
Rank 18:
►Can craft Repeating Crossbow with:
Type: Marksmanship
Category: 2-Delay Crossbow
Damage: 1d8 (1-8)
Range: 50ft.
Durability: 25
Delay: 2
Modifier: N/A
STR Req.: 3
Ammo: Small Bolt
Average Price: 300 gold
►Can tune a bow to do +4 damage for four strikes. After these strikes it becomes untuned, doing regular damage again. Delay: 3
►May apply the trait Aerodynamic to projectiles.
Rank 20:
►May affix a + 3 damage to a ranged weapon.
►May now add an extra trait slot to any ranged weapon or projectile.
►May apply the trait Affinity to ranged weapons