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Humanoids

Name

Type: Humanoid

Size: Small, Medium, Large

Background: The strengths and weaknesses of this NPC, as well any specific background pertinent to it.

Appearance: A general description of the creature’s appearance.

Dodge:

Defense:

Focus:

Willpower:

Sequence: 

Weapon:

Shield:

Health:

Head:

Chest:

Arms:

Legs:

Armor:

P: 

C: 

S: 

B: 

Radiation:

Fire:

Plasma:

Heat:

Cold:

Corrosion:

Magic:

Agility: 

Strength: 

Constitution: 

Magic: 

Charisma: 

Intelligence: 

Wisdom: 

Skill points: The number of skill points all players that were in combat when the creature died will receive.

Belongings:

  • Item 1
  • Item 2


Kezan Guard - stub

Type: Human

Size: Medium

The Kezan Guard are the designated city guard of the Human kingdom, convened under King Doran in collaboration with the Orderists. These guards act as mage-hunters, purity officers in the city centers, and police forces more broadly. They are greatly feared by the populace.

Appearance: They are clad in full platemail, their visor always down, emblazoned with a frowning face. 

Dodge: 10

Defense: 15

Focus: 15

Willpower: 13

Sequence: 10

Weapon:

Meliard Greatmaul

Type: Club

Category: 5-Delay Piercing Club

Damage:

*P: 1d10+7

S: N/A

C: N/A

*B: 2d10

Durability: 50

Delay: 

Modifier: STR

STR Req.: 7

Average Price: 3050 gold

*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.

Traits: Cripple, Heaviness

Shield: Tower Shield

Health:

  Slight Serious Critical
Head 20 30 35
Chest 30 50 55
Arms 20 40 45
Legs 18 38 43

Armor:

Meliard Brigandine

Category: Medium-Heavy

Equipped Area: Chest

Strength Requirement: 6

Protection:

P: -11

C: -12

S: -11

B: -9

Durability: 

Chestplate: 55

Average Price: 400 denar per piece

Agility: 10

Strength: 10

Constitution: 10

Magic: 1

Charisma: 4 

Intelligence: 4

Wisdom: 3

Skill points: 15

Belongings: N/A

 

 

Meliard

Type: Ethakkra

Size: Medium

The Meliard are an elite soldier in the Ethakkran empire who are zealous adherents to Ethak Melius' early warrior cult philosophy. These warriors believe in the old conceptions of "might," physical empowerment and victory through overwhelming force. Though the Meliard once wore only light armor, as a demonstration of their physical strength, they are now seen in variations of half-plate and brigandine. They wield a characteristic spiked greatmaul.

The Meliard are a frontline warrior in the Ethakkran army, charging headlong into enemy lines, breaking the defenses of the enemy. They do not hesitate to attack enemies, closing distance as quickly as possible and wild striking the strongest opponent they see. On lesser opponents, they aimed strike for the legs before aimed striking the head.

Appearance: Towering Ethakkran warriors, often with curved horns. 

Dodge: 13

Defense: 0

Focus: 4

Willpower: 10

Sequence: 8

Weapon:

Meliard Greatmaul

Type: Club

Category: 5-Delay Piercing Club

Damage:

*P: 1d10+7

S: N/A

C: N/A

*B: 2d10

Durability: 50

Delay: 

Modifier: STR

STR Req.: 7

Average Price: 3050 gold

*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.

Traits: Cripple, Heaviness

Shield: N/A

Health:

  Slight Serious Critical
Head 20 30 35
Chest 30 50 55
Arms 20 40 45
Legs 18 38 43

Armor:

Meliard Brigandine

Category: Medium-Heavy

Equipped Area: Chest

Strength Requirement: 6

Protection:

P: -11

C: -12

S: -11

B: -9

Durability: 

Chestplate: 55

Average Price: 400 denar per piece

Agility: 10

Strength: 10

Constitution: 10

Magic: 1

Charisma: 4 

Intelligence: 4

Wisdom: 3

Skill points: 15

Belongings: N/A