Humanoids
Name
Type: Humanoid
Size: Small, Medium, Large
Background: The strengths and weaknesses of this NPC, as well any specific background pertinent to it.
Appearance: A general description of the creature’s appearance.
Dodge:
Defense:
Focus:
Willpower:
Sequence:
Weapon:
Shield:
Health:
Head:
Chest:
Arms:
Legs:
Armor:
P:
C:
S:
B:
Radiation:
Fire:
Plasma:
Heat:
Cold:
Corrosion:
Magic:
Agility:
Strength:
Constitution:
Magic:
Charisma:
Intelligence:
Wisdom:
Skill points: The number of skill points all players that were in combat when the creature died will receive.
Belongings:
- Item 1
- Item 2
Kezan Guard
Type: Human
Size: Medium
The Kezan Guard are the designated city guard of the Human kingdom. The Kezan are the dominant troop within the Kezan Purification Squadrons convened under King Doran in collaboration with the Orderists. These guards, circulating regularly throughout nearly every major city, act as mage-hunters, morality officers, and police forces more broadly. They are greatly feared by the populace, their presence suggesting that some violation may have occurred.
The Kezan Guard are known for their cold brutality. They never spare the guilty, no matter how minor the infraction. They also require little supervision, viewed as sufficient judges in most occasions, even allowed to execute punishment on site to any they deem guilty. They are only required to correspond with the Kezan Witchunters when mages are detected. They are also given a command to suspend punishment for nobles. If instead they would execute them, they must instead imprison them so they may be judged in King Doran's court. Otherwise the Kezan Guard are meant to act without supervision, operating alone or in groups up to 6.
Appearance: Clad in full platemail, their visor always down, emblazoned with a frowning face. Their kite shields depict a Kezan Guard standing upon a mountain top with a sun blasting rays of light behind them, their cleavers held high in the air.
Polearms: 15
Dodge: 10
Defense: 15
Focus: 15
Willpower: 13
Sequence: 10
Weapon:
Kezan Cleaver
Type: Polearm
Category: 3-Delay Cleaving Polearm
Damage:
P: N/A (2-12)
S: 1d6+10 (4-9)
C: 3d6+8 (3-18)
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 2000 denar
Traits:
Shield:
Kezan Kite Shield
Type: Large Shield
Pre-Block Locations: Arms, Chest, Legs
Protection:
P: -17
S: -17
C: -15
B: -15
Durability: 50
Delay: Defense
STR Req.: 6
Average Price:
Health:
Slight | Serious | Critical | |
Head | 20 | 30 | 35 |
Chest | 30 | 50 | 55 |
Arms | 20 | 40 | 45 |
Legs | 18 | 38 | 43 |
Armor:
Scowling Helm
Category: Heavy
Equipped Area: Head
Strength Requirement: 6
Protection:
P: -16
C: -17
S: -18
B: -15
Durability: 50
Average Price: 1200 denar
Traits:
Kezan Plate Armor
Category: Heavy
Equipped Area: Chest, Arms, Legs
Strength Requirement: 7
Protection:
P: -18
C: -20
S: -22
B: -16
Durability:
Chestplate: 75
Pauldrons: 40
Greaves: 55
Average Price: 1000 denar per piece
Traits:
Agility: 10
Strength: 10
Constitution: 10
Magic: 1
Charisma: 4
Intelligence: 4
Wisdom: 3
Skill points: 15
Belongings: N/A
Meliard
Type: Ethakkra
Size: Medium
The Meliard are an elite soldier in the Ethakkran empire who are zealous adherents to Ethak Melius' early warrior cult philosophy. These warriors believe in the old conceptions of "might," physical empowerment and victory through overwhelming force. Though the Meliard once wore only light armor, as a demonstration of their physical strength, they are now seen in variations of half-plate and brigandine. They wield a characteristic spiked greatmaul.
The Meliard are a frontline warrior in the Ethakkran army, charging headlong into enemy lines, breaking the defenses of the enemy. They do not hesitate to attack enemies, closing distance as quickly as possible and wild striking the strongest opponent they see. On lesser opponents, they aimed strike for the legs before aimed striking the head.
Appearance: Towering Ethakkran warriors, often with curved horns.
Dodge: 13
Defense: 0
Focus: 4
Willpower: 10
Sequence: 8
Weapon:
Meliard Greatmaul
Type: Club
Category: 5-Delay Piercing Club
Damage:
*P: 1d10+7
S: N/A
C: N/A
*B: 2d10
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 3050 gold
*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.
Traits: Cripple, Heaviness
Shield: N/A
Health:
Slight | Serious | Critical | |
Head | 20 | 30 | 35 |
Chest | 30 | 50 | 55 |
Arms | 20 | 40 | 45 |
Legs | 18 | 38 | 43 |
Armor:
Meliard Brigandine
Category: Medium-Heavy
Equipped Area: Chest
Strength Requirement: 6
Protection:
P: -11
C: -12
S: -11
B: -9
Durability:
Chestplate: 55
Average Price: 400 denar per piece
Agility: 10
Strength: 10
Constitution: 10
Magic: 1
Charisma: 4
Intelligence: 4
Wisdom: 3
Skill points: 15
Belongings: N/A