Outdoorsman
The outdoorsman is the master of the wild, able to fashion shelter and make various implements, but also to mine ore, pick plants, gather moss, cut down trees, catch fish, and almost any other naturally occurring thing.
Rank 2:
Scavenge
Ability
Roll against your Profession (Outdoorsman) to search the area for food. You find as many portions of food as you have exceeded the test.
Survey
Ability
Roll against your Profession (Outdoorsman) to search for a natural occurrence of some Mineral or Flora for your region in section 99. Regions, Encounters, and Ecosystems. If you succeed, roll a d6. You find a concentration of that desired deposit in the amount listed below.
1: Tiny
2: Small
3: Medium
4: Large
5: Giant
6: Titanic
Start a Fire
Ability
May start a fire with only wood.
Rank 4:
Small Cage
Recipe
May now craft Small Cage. See General Items section of the guide.
To craft: 5 Wood
Small Lock-Jaw Trap
Recipe
May now craft Small Lock-Jaw Trap. See General Items section of the guide.
To craft: 3 ingot
One Occupant Shelter
Recipe
May now craft a Shelter (One-Occupant). See General Items section of the guide.
To craft: 4 wood
Fortify
Ability
All shelters constructed by the Outdoorsman prevent any creature of size category Small or below from disturbing the occupants.
Gather
Ability
Roll against your Profession (Outdoorsman) to gather any crafting materials that are present in the surrounding flora. Gather a quantity of material equal to one plus the amount you exceeded the test. You may gather from a source a particular number of times depending on its size. Tiny can be harvested once. Small can be harvested twice. Medium can be harvested four times. Large can be harvested eight times. Giant can be harvested sixteen times. Titanic can be harvested thirty two times.
Rank 6:
Two Occupant Shelter
Recipe
May now craft a Shelter (Two-Occupant). See General Items section of the guide.
To craft: 8 wood
Mine
Ability
Roll against your Profession (Outdoorsman) to mine a vein of ore. Gather a quantity of ore equal to one plus the amount you exceeded the test. Requires a Pickaxe or a weapon with the trait Pickaxe. You may gather from a source a particular number of times depending on its size. Tiny can be harvested once. Small can be harvested twice. Medium can be harvested four times. Large can be harvested eight times. Giant can be harvested sixteen times. Titanic can be harvested thirty two times.
Blow Gun
Recipe
May now craft Blowgun. See Weapons section of the guide.
To craft: 1 Wood
Darts
Recipe
May now craft 3 Darts. See Weapons section of the guide.
To craft: 1 Feather or Bristle
Scavenge II
Ability
Roll against your Profession (Outdoorsman) to search the area for food. You find as many portions of food as you have exceeded the test.
When used on a creature, choose as many items from the list under Harvest in 98b. Creatures as you exceeded the test, plus one. May use the skill Scavenge on a target body once for Tiny, twice for Small, three times for Medium, four times for Giant, and five times for Titanic creatures. Requires a Skinning Knife or a weapon with the trait Skinning.
Small Clay Furnace
Recipe
May now craft Small Clay Furnace. See General Items section of the guide.
To craft: 5 Clay
Clay Stove
Recipe
May now craft Clay Stove. See General Items section of the guide.
To craft: 4 Clay and 1 rock
Medium Cage
Recipe
May now craft Medium Cage. See General Items section of the guide.
To craft: 15 Wood.
Medium Lock-Jaw Trap
Recipe
May now craft Medium Lock-Jaw Trap. See General Items section of the guide.
To craft: 5 ingot
Rank 8:
Three Occupant Shelter
Recipe
►May now buildcraft a three-occupantShelter shelter.(Three-Occupant). See General Items section of the guide.
To craft: 12 wood
Sling
Recipe
May now craft Sling. See Weapons section of the guide.
To craft: One sinew, leather, or cloth.
Scavenge III
►Can craft SlingAbility
Type:Roll Thrownagainst Weapons
Damage: 1d4-1d6-1d10Profession (3-20)
Range:to 250ft.
Durability:the 10
Delay:for 2-3-4
Modifier:You CON
STRas Req.:many 4portions of food as you have exceeded the test.
Ammo:When Stoneused on a creature, choose as many items from the list under Harvest in 98b. Creatures as you exceeded the test, plus one. May use the skill Scavenge on a target body once for Tiny, twice for Small, three times for Medium, four times for Giant, and five times for Titanic creatures. Requires a Skinning Knife or a weapon with the trait Skinning.
Average Price: 35 gold
►Can also now scavenge for StoneStone. See Weapons section of the guide.
Damage:
Clay BludgeoningForge
Recipe
AverageMay Price:now N/Acraft Clay Forge. See General Items section of the guide.
To craft:
►Can make Medium Cage with: 15 Wood.
Type: trap
Durability: 90
Delay: 5
Effect: Can be used to imprison creatures. Can only accommodate 1 Medium or 4 Small sized creatures.
►May now build Clay Forge with: 20 Clay
Use: This item is stationary. Can be used by Profession (Blacksmith) and Profession (Engineer) to create items that use ingots. Requires 1 Coal per hour to fuel.
Rank 10:
Four Occupant Shelter
►Recipe
May now buildcraft a four-occupantShelter shelter.(Four-Occupant). See General Items section of the guide.
To craft: 16 wood
►Shelters
Fortify II
Ability
All shelters constructed by the Outdoorsman prevent any creature of size category Medium or below from disturbing the occupants.
Medium Clay Furnace
►Recipe
May now buildcraft Medium Clay FurnaceFurnace. with:See General Items section of the guide.
To craft: 10 Clay
Use:
Large itemCage
Recipe
May Cannow becraft utilizedLarge toCage. reduceSee 3General environmentalItems Coldsection damageof forthe up to five targets. Requires 2 wood per hour to fuel.guide.
To craft:
►Can make Large Cage with: 30 Wood.
Type:
Large Lock-Jaw Trap
Recipe
Durability:May 180
Delay: 5
Effect: Can be used to imprison creatures. Can only accommodate 6 Large or 12 Medium sized creatures.
►Cannow craft a Large Lock-Jaw TrapTrap. withSee General Items section of the guide.
To craft: 7 ingot
Focus: 5
Durability: 70
Delay: 8
Strength requirement: 2
Damage: 6d6+9 cleaving
Use: The trap costs 8 delay to set. If a target steps on the set trap it activates. When activated the trap deals 6d6+9 cleaving damage and applies Cripple to the limb. The trap can be removed by making a normal Operate check or an impossible strength check. Only works on Giant creatures or below.
Rank 12:
Giant Cage
►CanRecipe
May now craft Giant CageCage. with:See General Items section of the guide.
To craft: 70 Wood.
Five Occupant Shelter
Type: trapRecipe
Durability:May 180
Delay:craft 5
Effect:Shelter Can(Five-Occupant). beSee usedGeneral toItems imprisonsection creatures.of Canthe only accommodate 36 Medium or 12 Large or 3 Giant sized creatures.guide.
To craft: 24 wood
►May
Fortify buildIII
Ability
►Sheltersshelters nowconstructed by the Outdoorsman prevent any creature of size category Large or below from disturbing the occupants.
Rank 14:
Six Occupant Shelter
►Recipe
May now buildcraft a six-occupantShelter shelter.(Six-Occupant). See General Items section of the guide.
To craft: 28 wood
►
Reinforced Cages/Traps
May now build Cages and Traps out of metalmetal. (ifAdd not15 already made with metal.)
Durability:durability. +150
Damage: + 2 damage dice
►
Scavenge mayIV
Ability
Roll against your Profession (Outdoorsman) to search the area for food. You find as many portions of food as you have exceeded the test.
When used on a creature, choose as many items from the list under Harvest in 98b. Creatures as you exceeded the test, plus one. May use the skill Scavenge on a target body once for syphoningTiny, twice for Small, three times for Medium, four times for Giant, and five times for Titanic creatures. Requires a Skinning Knife or a weapon with the trait Skinning.
Can scavenge for Stone. See Weapons section of the guide.
Can syphon water from the natural environment. You harvest Water equal to however far under you roll, plus one.
Rank 16:
Eight Occupant Shelter
►Recipe
May now buildcraft ana eight-occupantShelter shelter.(Eight-Occupant). See General Items section of the guide.
To craft: 32 wood
Rank 18:
Twelve Occupant Shelter
►Recipe
May now buildcraft a twelve-occupantShelter shelter.(Twleve-Occupant). See General Items section of the guide.
To craft: 48 wood
Rank 20:
Any Occupant Shelter
►Recipe
May now buildcraft a shelterShelter which(Any-Occupant). canSee houseGeneral anyItems section of the guide.
To craft: X number of people.occupants multiplied by 4 wood
Fortify IV
Ability
►SheltersAll nowshelters constructed by the Outdoorsman prevent any creature of size category Giant or below from disturbing the occupants.