Blacksmithing
Blacksmithing is the governing skill of Armor and Weapon smithing, is the general knowledge of the techniques, ideas, and tricks used to smith various items of all kinds, as well as repair them.
Rank 2:
Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount he exceeded his check and adds his Wisdom modifier.
Rank 4:
►Add +5 to all durability repairs.
Focus: 2
Rank 6:
►May use the ability Smith.
Use: Can now create weapons and armor from raw materials. When the character creates the item, they must spend materials to make it. You can only craft using materials that you have gained the ability Smelt. Focus point requirements are listed beside the entries under their profession as they progress.
When the item is successfully created, the further under skill the blacksmith rolls, the better the item will be, as per the following rubric:
On skill: Flaw Flaw
1 under: Flaw
2 under: Flaw Trait
3 under: Trait
4 under: Trait Trait
5 under: Trait Trait, +1 for weapons, -1 for armor
6 under: Trait Trait, +2 for weapons, -2 for armor
7 under: Trait Trait, +3 for weapons, -3 for armor
8 under: Trait Trait, +4 for weapons, -4 for armor
9 under: Trait Trait, +5 for weapons, -5 for armor
►May use the ability Smelt.
Use: Can turn two ore into one ingot.
►Can now Smelt using Bronze.
►Can now Smelt using Gold.
Focus: 1
►The blacksmith gets to choose the traits and the flaws applied to the weapon, but may only use traits that he can currently apply.
►Can make 2-Delay Weapons with: 2 Ingot
Focus: 2
►Can make Butted Chainmail with
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Buckler Shield with: 3 Ingot
Focus: 3
Rank 8:
►May apply the trait Poison Groove to weapons.
Focus: 2
►May apply the trait Antivenin to armor.
Focus: 2
►May apply the trait Monkey Grip to arm armor.
Focus: 2
►May apply the trait Iron Dome to head armor.
Focus: 2
►May apply the trait Fitted Gloves to arm armor.
Focus: 2
►May apply the trait Riding Spurs to leg armor.
Focus: 2
►May apply the trait Goggled to head armor.
Focus: 2
►May affix a + 1 damage to any melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
Focus: 1
►Can improve armor to have + 1 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
Focus: 1
►Can now Smelt using Iron.
Focus: 1
►Can make 3-Delay Weapons with: 3 Ingot
Focus: 3
►Can make Riveted Chainmail with
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Ringmail with
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Heater Shield with: 3 Ingot
Focus: 4
Rank 10:
►Can improve armor to have + 2 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
Focus: 1
►May affix a + 2 damage to a melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
Focus: 1
►May apply the trait Deepforge to weapons and armor.
Focus: 2
►May apply the trait Acid-Proof to armor.
Focus: 2
►May apply the trait Flame-Resistant to armor.
Focus: 2
►Can now Smelt using Steel.
Focus: 1
►Can make 4-Delay Weapons with: 4 Ingot
Focus: 4
►Can make Lamellar Armor with
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Round Shield with: 3 Ingot
Focus: 4
Rank 12:
►May apply the trait Serrated to weapons.
Focus: 2
►May apply the trait Dense to weapons.
Focus: 2
►May apply the trait Skewering to weapons.
Focus: 2
►May apply the trait Head Heavy to weapons.
Focus: 2
►Can now Smelt using Damascus and Tuda.
Focus: 1
►Can make 5-Delay Weapons with: 5 Ingot
Focus: 5
►Can make Kettle Helm with: 2 Ingot
Focus: 3
►Can make Splint Armor with
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Kite Shield with: 3 Ingot
Rank 14:
►May apply the trait Heaviness to weapons.
Focus: 2
►May apply the trait Swiftness to weapons.
Focus: 2
►May apply the trait Spiked to armor.
Focus: 2
►May apply the trait Blunting to armor.
Focus: 2
►May apply the trait Ergonomic to armor.
Focus: 2
►May apply the trait Dampening to armor.
Focus: 2
►May remove one flaw per weapon.
Focus: 2
►Can now Smelt using Sarkite and Oscite.
Focus: 1
►Can make Full Helm with: 2 Ingot
Focus: 3
►Can make Brigandine with
Chest: 5 Ingot
Focus: 5
►Can make Round Shield with: 3 Ingot
Focus: 4
►Can make Tower Shield with: 10 Ingot
Focus: 5
Rank 16:
►Can improve armor to have -3 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
Focus: 1
►May affix a + 3 damage to a melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
Focus: 1
►May remove two flaws per weapon.
Focus: 2
►May apply the trait Affinity to weapons.
Focus: 2
►May apply the trait Cripple to weapons.
Focus: 2
►May apply the trait Deflection to armor.
Focus: 2
►Can make Salet with: 2 Ingot
Focus: 3
►Can make Plate Armor with
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Focus: 3 for any location
►Can make Tower Shield with: 10 Ingot
Focus: 5
Rank 18:
►May replace traits once per slot.
Focus: 2
►May apply the trait Impact to weapons.
Focus: 2
►May apply the trait Followthrough to weapons.
Focus: 2
►May apply the trait Sting to weapons.
Focus: 2
►May apply the trait Stonewall to armor.
Focus: 2
►Can make Tower Shield with: 10 Ingot
Focus: 5
Rank 20:
►May add an extra trait slot to any weapon or armor (maximum three total slots).
Focus: 4
►May apply the trait Resilient to armor.
Focus: 2
►May apply the trait Mastercraft to weapons and armor.
Focus: 2
►May apply the trait Viscitude to weapons.
Focus: 2