Blacksmithing
Blacksmithing is the governing skill of Armor and Weapon smithing, is the general knowledge of the techniques, ideas, and tricks used to smith various items of all kinds, as well as repair them.
Rank 2:
Repair (Blacksmith)
Ability
Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier.
Rank 4:
Repair II (Blacksmith)
Ability
Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier and an additional +5 bonus.
Rank 6:
Smith
Ability
Can now create weapons and armor from raw materials. When the character creates the item, they must spend materials to make it. You can only craft using materials that you have gained the ability Smelt. Focus point requirements are listed beside the entries under their profession as they progress. The blacksmith gets to choose the traits and the flaws applied to the weapon, but may only use traits that could be applied using the most recent iteration of Apply Trait.
When the item is successfully created, the further under skill the blacksmith rolls, the better the item will be, as per the following rubric:
On skill: Flaw Flaw
1 under: Flaw
2 under: Flaw Trait
3 under: Trait
4 under: Trait Trait
5 under: Trait Trait, +1 for weapons, -1 for armor
6 under: Trait Trait, +2 for weapons, -2 for armor
7 under: Trait Trait, +3 for weapons, -3 for armor
8 under: Trait Trait, +4 for weapons, -4 for armor
9 under: Trait Trait, +5 for weapons, -5 for armor
Smelt
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold
2-Delay Weapon
Recipe
The Blacksmith may craft any 2-delay weapon seen in the Weapons section of the guide.
To craft: 2 Ingots. 1 day.
Butted Chainmail
Recipe
May now craft Butted Chainmail. See Armor section of the guide.
To craft: 3 days per piece. 2 days.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Buckler Shield
Recipe
May now craft Buckler Shield. See Shields section of the guide.
To craft: 3 Ingots. 1 day.
Rank 8:
Apply Trait
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.
To craft: 1 day
Weapon Traits: Poison Groove
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled
Hone
Ability
May affix a +1 damage to any melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
To craft: 3 hours
Reinforce
Ability
Can improve armor to have -1 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
To craft: 3 hours
Smelt II
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold, Iron
3-Delay Weapon
Recipe
The Blacksmith may craft any 3-delay weapon seen in the Weapons section of the guide.
To craft: 3 Ingots. 2 days.
Riveted Chainmail
Recipe
May now craft Riveted Chainmail. See Armor section of the guide.
To craft: 3 days per piece.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Ringmail
Recipe
May now craft Ringmail. See Armor section of the guide.
To craft: 3 days per piece.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Heater Shield
Recipe
May now craft Heater Shield. See Shields section of the guide.
To craft: 3 Ingots. 1 day.
Rank 10:
Hone II
Ability
May affix a +2 damage to any melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
To craft: 3 hours
Reinforce II
Ability
Can improve armor to have -2 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
To craft: 3 hours
Rank 2:
Repair (Blacksmith)
Ability
Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier.
Rank 4:
Repair II (Blacksmith)
Ability
Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier and an additional +5 bonus.
Rank 6:
Smith
Ability
Can now create weapons and armor from raw materials. When the character creates the item, they must spend materials to make it. You can only craft using materials that you have gained the ability Smelt. Focus point requirements are listed beside the entries under their profession as they progress. The blacksmith gets to choose the traits and the flaws applied to the weapon, but may only use traits that could be applied using Apply Trait.
When the item is successfully created, the further under skill the blacksmith rolls, the better the item will be, as per the following rubric:
On skill: Flaw Flaw
1 under: Flaw
2 under: Flaw Trait
3 under: Trait
4 under: Trait Trait
5 under: Trait Trait, +1 for weapons, -1 for armor
6 under: Trait Trait, +2 for weapons, -2 for armor
7 under: Trait Trait, +3 for weapons, -3 for armor
8 under: Trait Trait, +4 for weapons, -4 for armor
9 under: Trait Trait, +5 for weapons, -5 for armor
Smelt
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold
2-Delay Weapon
Recipe
The Blacksmith may craft any 2-delay weapon seen in the Weapons section of the guide.
To craft: 2 Ingots. 1 day.
Butted Chainmail
Recipe
May now craft Butted Chainmail. See Armor section of the guide.
To craft: 3 days per piece.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Buckler Shield
Recipe
May now craft Buckler Shield. See Shields section of the guide.
To craft: 3 Ingots. 1 day.
Rank 8:
Apply Trait II
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.
To craft: 1 day
Weapon Traits: Poison Groove, Deepforge
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant
Smelt III
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold, Iron, Steel
4-Delay Weapon
Recipe
The Blacksmith may craft any 4-delay weapon seen in the Weapons section of the guide.
To craft: 4 Ingots. 3 days.
Lamellar Armor
Recipe
May now craft Lamellar Armor. See Armor section of the guide.
To craft: 4 days per piece.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Round Shield
Recipe
May now craft Round Shield. See Shields section of the guide.
To craft: 4 Ingots or 5 wood. 2 days.
Rank 12:
Apply Trait III
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.
To craft: 1 day
Weapon Traits: Poison Groove, Deepforge, Serrated, Dense, Skewering, Head Heavy
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant
Smelt IV
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold, Iron, Steel, Damascus, Tuda
5-Delay Weapon
Recipe
The Blacksmith may craft any 5-delay weapon seen in the Weapons section of the guide.
To craft: 5 Ingots. 4 days.
Kettle Helm
Recipe
May now craft Kettle Helm. See Armor section of the guide.
To craft: 2 Ingots. 4 days
Splint Armor
Recipe
May now craft Lamellar Armor. See Armor section of the guide.
To craft: 4 days per piece.
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Kite Shield
Recipe
May now craft Kite Shield. See Shields section of the guide.
To craft: 4 Ingots or 5 wood. 3 days.
Rank 14:
Apply Trait IV
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.
To craft: 1 day
Weapon Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening
Remove Flaw
Ability
If a weapon or armor has one or more flaws, the Blacksmith may remove one of them per item.
To craft: 1 day
Smelt V
Ability
Can smelt an ingot from ore.
To craft: Two ore and 30 minutes per ingot produced.
Materials: Bronze, Gold, Iron, Steel, Damascus, Tuda, Sarkite, Oscite
Full Helm
Recipe
May now craft Full Helm. See Armor section of the guide.
To craft: 2 Ingots. 5 days
Brigandine
Recipe
May now craft Brigandine. See Armor section of the guide.
To craft: 4 days per piece.
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Round Shield
Recipe
May now craft Round Shield. See Shields section of the guide.
To craft: 3 Ingots. 3 days.
Rank 16:
Hone III
Ability
May affix a +3 damage to any melee weapon. This cannot be placed on top of another flat damage modifier, it replaces it.
To craft: 3 hours
Reinforce III
Ability
Can improve armor to have -3 of any (P, C, B, S) damage resistance. The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.
To craft: 3 hours
Remove Flaw II
Ability
If a weapon or armor has one or more flaws, the Blacksmith may remove two of them per item.
To craft: 1 day
Apply Trait V
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.
To craft: 1 day
Weapon Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge, Affinity, Cripple
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection
Salet
Recipe
May now craft Salet. See Armor section of the guide.
To craft: 2 Ingots. 5 days
Plate Armor
Recipe
May now craft Plate Armor. See Armor section of the guide.
To craft: 5 days per piece.
Head: 3 Ingot
Chest: 5 Ingot
Arm: 3 Ingot
Leg: 3 Ingot
Tower Shield
Recipe
May now craft Tower Shield. See Shields section of the guide.
To craft: 10 Ingots. 5 days.
Rank 18:
Apply Trait V
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it. May also switch a trait with another once per slot.
To craft: 1 day
Weapon Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge, Affinity, Cripple, Impact, Followthrough, Sting
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection, Stonewall
Rank 20:
Add Trait Slot
May add an extra trait slot to any weapon or armor (maximum three total slots).
To craft: 1 day
Apply Trait VI
Ability
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it. May also switch a trait with another once per slot.
To craft: 1 day
Weapon Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge, Affinity, Cripple, Impact, Followthrough, Sting, Mastercraft, Viscitude
Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection, Stonewall, Resilient, Mastercraft