Skip to main content

Blacksmithing

Blacksmithing is the governing skill of Armor and Weapon smithing, is the general knowledge of the techniques, ideas, and tricks used to smith various items of all kinds, as well as repair them.

Rank 2: 

Repair (Blacksmith)

Ability

Effect: Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier.

Rank 4:

Repair II (Blacksmith)

Ability

Effect: Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier and an additional +5 bonus.

Rank 6: 


Smith

Ability

Effect: Can now create weapons and armor from raw materials. When the character creates the item, they must spend materials to make it. You can only craft using materials that you have gained the ability Smelt. Focus point requirements are listed beside the entries under their profession as they progress. The blacksmith gets to choose the traits and the flaws applied to the weapon, but may only use traits that theycould canbe currentlyapplied apply.using Apply Trait.

When the item is successfully created, the further under skill the blacksmith rolls, the better the item will be, as per the following rubric:

On skill: Flaw Flaw

1 under: Flaw

2 under: Flaw Trait

3 under: Trait

4 under: Trait Trait

5 under: Trait Trait, +1 for weapons, -1 for armor

6 under: Trait Trait, +2 for weapons, -2 for armor

7 under: Trait Trait, +3 for weapons, -3 for armor

8 under: Trait Trait, +4 for weapons, -4 for armor

9 under: Trait Trait, +5 for weapons, -5 for armor

Traits: 

 

Smelt

Ability

Effect: Can smelt an ingot usingfrom Bronze or Gold. ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold

2-Delay Weapon

Recipe

Effect: The Blacksmith may craft any 2-delay weapon seen in the Weapons section of the guide.

To craft: 2 Ingots. 1 day.

Butted Chainmail

Recipe

Effect: May now craft Butted Chainmail. See Armor section of the guide.

To craft: 3 days per piece.

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Buckler Shield

Recipe

Effect: May now craft Buckler Shield. See Shields section of the guide.

To craft: 3 Ingots. 1 day.

 

 

Rank 8: 


►May

Apply apply the trait Poison Groove to weapons.

Trait

Focus: 2Ability


Effect:

If

►Maya weapon or armor has an empty trait slot, the Blacksmith may apply thea trait Antivenin to armor.

Focus: 2it.


To craft:

1

►May apply the trait Monkey Grip to arm armor.

Focus: 2day


Weapon Traits:

Poison

►May apply the trait Iron Dome to head armor.

Focus: 2Groove


Armor Traits:
 Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled

►May apply the trait Fitted Gloves to arm armor.

Hone

Focus: 2Ability


Effect:

►May apply the trait Riding Spurs to leg armor.

Focus: 2


►May apply the trait Goggled to head armor.

Focus: 2


May affix a + 1 damage to any melee weapon.  This cannot be placed on top of another flat damage modifier, it replaces it.

Focus:To 1craft: 3 hours


Reinforce

Ability

Effect: Can improve armor to have + -1 of any (P, C, B, S) damage resistance.  The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.

Focus:To 1craft: 3 hours

►Can now

Smelt usingII

Iron.

Ability

Focus:Effect: 1Can smelt an ingot from ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold, Iron

►Can make

3-Delay WeaponsWeapon

with: 3 Ingot

Recipe

Focus:Effect: The Blacksmith may craft any 3-delay weapon seen in the Weapons section of the guide.

To craft: 3 Ingots. 2 days.


Riveted Chainmail

►CanRecipe

make

Effect: May now craft Riveted ChainmailChainmail. withSee Armor section of the guide.

To craft: 3 days per piece.

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Ringmail

Recipe

Effect: May now craft Ringmail. See Armor section of the guide.

To craft: 3 days per piece.

Head: 3 Ingot

Leg:Chest: 5 Ingot

Arm: 3 Ingot

Focus:Leg: 3 for any location


►Can make Ringmail with

Head: 3 Ingot

Chest: 5 Ingot

Arm:

Heater 3 Ingot

Shield

Leg: 3 Ingot

Focus: 3 for any locationRecipe


Effect:

►CanMay makenow craft Heater ShieldShield. with:See 3Shields Ingot

section

Focus:of 4the guide.


To craft:
 3 Ingots. 1 day.

 

Rank 10: 


Hone II

Ability

Effect: May affix a +2 damage to any melee weapon.  This cannot be placed on top of another flat damage modifier, it replaces it.

To craft: 3 hours


Reinforce II

Ability

Effect: Can improve armor to have + -2 of any (P, C, B, S) damage resistance.  The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category. 

Focus:To 1craft: 3 hours

Rank 2: 

Repair (Blacksmith)

Ability

Effect: Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier.

Rank 4:

Repair II (Blacksmith)

Ability

Effect: Can now roll to repair items that are created by Profession (Blacksmith). The Blacksmith repairs the durability of the item by the amount they exceeded their check and adds their Wisdom modifier and an additional +5 bonus.

Rank 6: 


Smith

Ability

Effect: Can now create weapons and armor from raw materials. When the character creates the item, they must spend materials to make it. You can only craft using materials that you have gained the ability Smelt. Focus point requirements are listed beside the entries under their profession as they progress. The blacksmith gets to choose the traits and the flaws applied to the weapon, but may only use traits that could be applied using Apply Trait.

When the item is successfully created, the further under skill the blacksmith rolls, the better the item will be, as per the following rubric:

On skill: Flaw Flaw

1 under: Flaw

2 under: Flaw Trait

3 under: Trait

4 under: Trait Trait

5 under: Trait Trait, +1 for weapons, -1 for armor

6 under: Trait Trait, +2 for weapons, -2 for armor

7 under: Trait Trait, +3 for weapons, -3 for armor

8 under: Trait Trait, +4 for weapons, -4 for armor

9 under: Trait Trait, +5 for weapons, -5 for armor

Smelt

Ability

Effect: Can smelt an ingot from ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold

2-Delay Weapon

Recipe

Effect: The Blacksmith may craft any 2-delay weapon seen in the Weapons section of the guide.

To craft: 2 Ingots. 1 day.

Butted Chainmail

Recipe

Effect: May now craft Butted Chainmail. See Armor section of the guide.

To craft: 3 days per piece.

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Buckler Shield

Recipe

Effect: May now craft Buckler Shield. See Shields section of the guide.

To craft: 3 Ingots. 1 day.

Rank 8: 

Apply Trait II

Ability

Effect: If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.

To craft: 1 day

Weapon Traits: Poison Groove, Deepforge

Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant

Smelt III

Ability

Effect: Can smelt an ingot from ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold, Iron, Steel

4-Delay Weapon

Recipe

Effect: The Blacksmith may craft any 4-delay weapon seen in the Weapons section of the guide.

To craft: 4 Ingots. 3 days.

Lamellar Armor

Recipe

Effect: May now craft Lamellar Armor. See Armor section of the guide.

To craft: 4 days per piece.

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Round Shield

Recipe

Effect: May now craft Round Shield. See Shields section of the guide.

To craft: 4 Ingots or 5 wood. 2 days.



Rank 12: 


Apply Trait III

Ability

Effect: If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it.

To craft: 1 day

Weapon Traits: Poison Groove, Deepforge, Serrated, Dense, Skewering, Head Heavy

Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant

Smelt IV

Ability

Effect: Can smelt an ingot from ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold, Iron, Steel, Damascus, Tuda

5-Delay Weapon

Recipe

Effect: The Blacksmith may craft any 5-delay weapon seen in the Weapons section of the guide.

To craft: 5 Ingots. 4 days.

Kettle Helm

Recipe

Effect: May now craft Kettle Helm. See Armor section of the guide.

To craft: 2 Ingots. 4 days

Splint Armor

Recipe

Effect: May now craft Lamellar Armor. See Armor section of the guide.

To craft: 4 days per piece.

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Kite Shield

Recipe

Effect: May now craft Kite Shield. See Shields section of the guide.

To craft: 4 Ingots or 5 wood. 3 days.



Rank 14: 


Apply Trait IV

Ability

Effect: If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it. 

To craft: 1 day

Weapon Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge

Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening

Remove Flaw 

Ability

Effect: If a weapon or armor has one or more flaws, the Blacksmith may remove one of them per item.

To craft: 1 day

Smelt V

Ability

Effect: Can smelt an ingot from ore.

To craft: Two ore and 30 minutes per ingot produced.

Materials: Bronze, Gold, Iron, Steel, Damascus, Tuda, Sarkite, Oscite

Full Helm

Recipe

Effect: May now craft Full Helm. See Armor section of the guide.

To craft: 2 Ingots. 5 days

Brigandine

Recipe

Effect: May now craft Brigandine. See Armor section of the guide.

To craft: 4 days per piece.

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

 

Round Shield

Recipe

Effect: May now craft Round Shield. See Shields section of the guide.

To craft: 3 Ingots. 3 days.

 

Rank 16:


Hone III

Ability

Effect: May affix a + 23 damage to aany melee weapon.  This cannot be placed on top of another flat damage modifier, it replaces it.

Focus:To 1craft: 3 hours


►May

Reinforce apply the trait Deepforge to weapons and armor.

III

Focus: 2Ability


Effect:

►May apply the trait Acid-Proof to armor.

Focus: 2


►May apply the trait Flame-Resistant to armor.

Focus: 2


►Can now Smelt using Steel.

Focus: 1


►Can make 4-Delay Weapons with: 4 Ingot

Focus: 4


►Can make Lamellar Armor with

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Focus: 3 for any location


►Can make Round Shield with: 3 Ingot

Focus: 4



Rank 12: 


►May apply the trait Serrated to weapons.

Focus: 2


►May apply the trait Dense to weapons.

Focus: 2


►May apply the trait Skewering to weapons.

Focus: 2


►May apply the trait Head Heavy to weapons.

Focus: 2


►Can now Smelt using Damascus and Tuda.

Focus: 1


►Can make 5-Delay Weapons with: 5 Ingot

Focus: 5


►Can make Kettle Helm with: 2 Ingot

Focus: 3


►Can make Splint Armor with

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Focus: 3 for any location


►Can make Kite Shield with: 3 Ingot



Rank 14: 


►May apply the trait Heaviness to weapons.

Focus: 2


►May apply the trait Swiftness to weapons.

Focus: 2


►May apply the trait Spiked to armor.

Focus: 2


►May apply the trait Blunting to armor.

Focus: 2


►May apply the trait Ergonomic to armor.

Focus: 2


►May apply the trait Dampening to armor.

Focus: 2


►May remove one flaw per weapon.

Focus: 2


►Can now Smelt using Sarkite and Oscite.

Focus: 1


►Can make Full Helm with: 2 Ingot

Focus: 3


►Can make Brigandine with

Chest: 5 Ingot

Focus: 5


►Can make Round Shield with: 3 Ingot

Focus: 4


►Can make Tower Shield with: 10 Ingot

Focus: 5



Rank 16:


Can improve armor to have -3 of any (P, C, B, S) damage resistance.  The smith may give one of each of the four damage categories; but cannot stack any two buffs on the same category.

Focus:To 1craft: 3 hours

Remove Flaw II

Ability


Effect:

►May affixIf a +weapon 3or damagearmor tohas aone meleeor weapon.more flaws, Thisthe cannotBlacksmith be placed on top of another flat damage modifier, it replaces it.

Focus: 1


►Maymay remove two flawsof them per weapon.

Focus: 2item.


To craft:
 1 day

►May

Apply Trait V

Ability

Effect: If a weapon or armor has an empty trait slot, the Blacksmith may apply thea trait Affinity to weapons.it. 

Focus:To 2craft: 1 day


Weapon Traits:

Poison

►MayGroove, applySerrated, theDense, traitSkewering, Head Heavy, Heaviness, Swiftness, Deepforge, Affinity, Cripple to weapons.

Focus: 2


Armor Traits:
 Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection

►May

 apply

the trait Deflection to armor.

Salet

Focus: 2Recipe


Effect:

May

►Cannow makecraft SaletSalet. with:See 2Armor Ingot

section

Focus:of 3the guide.


To craft:
2 Ingots. 5 days

►Can

make

Plate Armor

Recipe

Effect: May now craft Plate Armor. See Armor withsection of the guide.

To craft: 5 days per piece.

Head: 3 Ingot

Chest: 5 Ingot

Arm: 3 Ingot

Leg: 3 Ingot

Focus:

3

Tower forShield

any location

Recipe


Effect:
 May now craft Tower Shield. See Shields section of the guide.

►CanTo make Tower Shield with:craft: 10 Ingot

Focus:Ingots. 5 days.



Rank 18:  


Apply Trait V

Ability

Effect: If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it. May replacealso traitsswitch a trait with another once per slot. 

Focus: 2


To craft:

1

►May apply the trait Impact to weapons.

Focus: 2day


Weapon Traits:

Poison

►MayGroove, applySerrated, theDense, traitSkewering, FollowthroughHead toHeavy, weapons.

Heaviness,

Focus:Swiftness, 2Deepforge, Affinity, Cripple, Impact, Followthrough, Sting


Armor Traits:
 Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection, Stonewall

►May apply the trait Sting to weapons.

Focus: 2


►May apply the trait Stonewall to armor.

Focus: 2


►Can make Tower Shield with: 10 Ingot

Focus: 5



Rank 20:


Add Trait Slot

Effect: May add an extra trait slot to any weapon or armor (maximum three total slots).

Focus:To 4craft: 1 day


►May

Apply applyTrait the trait Resilient to armor.

VI

Focus: 2Ability


Effect:
If a weapon or armor has an empty trait slot, the Blacksmith may apply a trait to it. May also switch a trait with another once per slot.

►MayTo applycraft: the1 trait Mastercraft to weapons and armor.day

Focus:Weapon 2Traits: Poison Groove, Serrated, Dense, Skewering, Head Heavy, Heaviness, Swiftness, Deepforge, Affinity, Cripple, Impact, Followthrough, Sting, Mastercraft, Viscitude

Armor Traits: Antivenin, Monkey Grip, Iron Dome, Fitted Gloves, Riding Spurs, Goggled, Deepforge, Acid-Proof, Flame-Resistant, Spiked, Blunting, Ergonomic, Dampening, Deflection, Stonewall, Resilient, Mastercraft

►May apply the trait Viscitude to weapons.

Focus: 2