Engineering
The engineer is not a common profession to those of Nyra. To most races the only engineers that are known are the builders and designers of wagons and trade vehicles, as well as the more complicated tools of different trade professions. The Sarkin however make greater use of this than most. They have secrets of the engineering which are unreleased to those of other races such as Black Powder bombs and muskets, and in development, things like steam engines.
Rank 2:
Use Firearms.
Also, any firearm or device they learn to craft in following levels, they may also fully repair by rolling against their profession skill.
Make Ladder
with: 5 Wood.
Effect: May now scale up to 20 feet vertically on an Easy Climbing check.
Make Cart
with: 15 Wood.
Effect: When traveling a character may roll an Easy Operate check to move the cart with them. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 10 slots worth of belongings or one Medium sized creature or below.
Rank 4:
Make Canoe
with: 10 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 1 person.
Make Compass
with: one Ingot.
Craft Smoke Bomb
Damage: N/A
Delay: 1(2)
Area of Effect: 40 foot circle
Effect: Spreads a shroud of smoke in the area that lasts five turns. Anything in the area now has a -1 penalty when making any check that requires sight. All characters in the smoke now have +2 to stealth and +3 to flee. Stealth checks can be made in combat without fleeing.
Rank 6:
Make Wagon
with: 30 Wood.
Effect: The creatures that are pulling this vehicle must have at least 8 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 20 slots worth of belongings or 4 Medium sized creature or 1 Large sized creature.
Make Rowboat
with: 25 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 4 Medium or 1 Large sized creatures.
Make Siege Ladder
with: 10 Wood.
Effect: May now scale up to 50 feet vertically on an Easy Climbing check.
Rank 8:
Craft Ballista
with: 20 sinew, 30 metal, and 10 Wood
Type: Operate
Damage: 8d20
Range: 1000 feet
Durability: 150
Delay: 6-2
Modifier: N/A
STR Req: 2
Ammo: Ballista Bolt
Effect: The creatures that are pulling this vehicle must have at least 7 combined Strength. If the Ballista is attached to a moving body it moves with it.
Make Longboat
with: 40 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate twelve Medium or six Large sized creatures.
Make Carriage
with: 45 Wood.
Effect:The creatures that are pulling this vehicle must have at least 12 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 10 slots worth of belongings and 6 Medium sized creatures or 3 Large sized creatures.
Craft Portable Furnace
Effect: This furnace can be carried on any person with the assistance of a shoulder strap. When it is set up and coal is shoveled in, it may serve as a stove, forge, or campfire.
Rank 10:
Make Galleon
with: 120 Wood and 40 cloth.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 36 Medium, 12 Large, and 3 Giant sized creatures.
Make Black Powder
with: Saltpeter, Sulfur, and Coal
Effect: Must load a portion of Black Powder for every fired shot from a gun. May also be used as an explosive, Fuse, or fuel.
Disassemble
Effect: When the character chooses to disassemble an item, they disassemble the item completely and repair all of its components to full quality. However, the item must be reassembled to be used again.
Make a Freight Wagon
with: 100 Wood.
Effect: The creatures that are pulling this vehicle must have at least 16 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 75 slots worth of belongings and 20 Medium sized creatures and 10 Large sized creatures and 2 Giant creatures.
Craft Small Cannon
Type: Operate
Damage: 6d20
Range: 1500 feet
Durability: 75
Delay: 5-2
Modifier: N/A
STR Req: 6
Ammo: Small Cannonball
Rank 12:
Make Flash Bomb
with: 1 Ingot, 1 Black Powder, and 1 Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 1d6 Fire Damage
Delay: 1(2)
Area of Effect: 10 feet
Effect: All enemies looking upon the flash within the area of effect receive -3 to all visual checks for one turn.
Make Concussive Bomb
with: 1 Ingot, 1 Black Powder, and 1 Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 1d20 Physical damage
Delay: 1(2)
Area of Effect: 10 feet
Effect: All enemies within the area of effect are deafened and lose two delay for one turn.
Rank 14:
Make Warship
with: 300 Wood, 80 cloth, and 60 metal
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 60 Medium, 20 Large, and 5 Giant sized creatures.
Sighting
May apply trait Scoped to equippable firearms made by Profession (Engineer).
May apply the trait Reach to equippable firearms made by Profession (Engineer).
Craft Black Powder Pistol
Type: Firearms
Damage: 1d20+15 (16-35)
Range: 150 feet
Durability: 5
Delay: 4-1
Modifier: N/A
STR Req.: 2
Ammo: Bullet/Shot
Average Price: 3200 gold
Make Black Powder Bomb
with: 1 Ingot, 1 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 2d20 Fire damage to all enemies in a 10 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 10 foot radius
Make Bullet
with: Ore
Make Shot
with: Ore
Rank 16:
Craft Black Powder Rifle
Type: Firearms
Damage: 2d20+20 (22-60)
Range: 200 feet
Durability: 5
Delay: 5-1
Modifier: N/A
STR Req.: 5
Ammo: Bullet/Shot
Average Price: 5600 gold
Craft Medium Cannon
Type: Operate
Damage: 8d20
Range: 3000 feet
Durability: 175
Delay: 6-2
Modifier: N/A
STR Req.: 8
Ammo: Cannonball
Hone Munitions
Effect: May apply the trait Aerodynamic to Bullet and Shot.
Expert Sighting
Effect: May apply the trait Sighted to equippable firearms made by Profession (Engineer).
Expert Modification
Effect: May apply the trait Sawed-Off to equippable firearms made by Profession (Engineer).
Expert Bandolierier
Effect: May apply the trait Bandolier.
Rank 18:
►Can craft Battery.
Effect: Battery, when rubbed with steel wool or another conductive material, will emit an electrical charge. This battery may also provide short bursts of power if the engineer can retrofit the device to use batteries as a form of energy supply (Profession (Engineering).
►Can make Dreadnaught with: 1000 Wood, 160 cloth, and 300 metal
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 200 Medium, 120 Large, 20 Giant, and 2 Titanic sized creatures.
►May apply the trait Sting to Bullet and Shot.
►May apply the trait Charged to equippable firearms made by Profession (Engineer).
►May apply the trait Unstable to equippable firearms made by Profession (Engineer).
►Can make Medium Black Powder Bomb with: 4 Ingot, 4 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 4d20 Fire damage to all enemies in a 40 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 40 foot radius
Rank 20:
►Can craft Engine
Effect: The steam engine can serve as power for any facility which needed it previously. For example, a horse no longer needs to lead a carriage. Roll Profession (Engineering) to retrofit the Steam Engine to the desired object. Must be fueled by coal, at a rate of 5 Coal for 24 hours.
►Can craft Large Cannon
Type: Operate
Damage: 10d20
Range: 4500 feet
Durability: 300
Delay: 7-2
Modifier: N/A
STR Req.: 10
Ammo: Large Cannonball
►Can make Large Black Powder Bomb with: 5 Ingot, 5 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 6d20 Fire damage to all enemies in a 60 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 60 foot radius
►May apply the trait Dragonbreath to equippable firearms made by Profession (Engineer).
►May apply the trait Bayonet to equippable firearms made by Profession (Engineer).
►May apply the trait Axehead to equippable firearms made by Profession (Engineer).