Engineering
The engineer is not a common profession to those of Nyra. To most races the only engineers that are known are the builders and designers of wagons and trade vehicles, as well as the more complicated tools of different trade professions. The Sarkin however make greater use of this than most. They have secrets of the engineering which are unreleased to those of other races such as Black Powder bombs and muskets, and in development, things like steam engines.
Rank 2:
Firearms Aptitude
Ability
Can operate a firearm. Also, any firearm or device they learn to craft in the following levels, they may also fully repair by rolling against their profession skill.
Ladder
Recipe
May now craft Ladder. See Tools section of the guide.
To craft: 3 days per piece. 5 Wood
Cart
Recipe
with: 15 Wood.
Effect: When traveling a character may roll an Easy Operate check to move the cart with them. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 10 slots worth of belongings or one Medium sized creature or below.
Rank 4:
Canoe
Recipe
with: 10 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 1 person.
Health: 50
Compass
Recipe
with: one Ingot.
Smoke Bomb
Recipe
Damage: N/A
Delay: 1(2)
Area of Effect: 40 foot circle
Effect: Spreads a shroud of smoke in the area that lasts five turns. Anything in the area now has a -1 penalty when making any check that requires sight. All characters in the smoke now have +2 to stealth and +3 to flee. Stealth checks can be made in combat without fleeing.
Rank 6:
Wagon
Recipe
with: 30 Wood.
Effect: The creatures that are pulling this vehicle must have at least 8 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 20 slots worth of belongings or 4 Medium sized creature or 1 Large sized creature.
Health: 150
Rowboat
Recipe
with: 25 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 4 Medium or 1 Large sized creatures.
Health: 125
Siege Ladder
Recipe
with: 10 Wood.
Effect: May now scale up to 50 feet vertically on an Easy Climbing check.
Rank 8:
Ballista
Recipe
with: 20 sinew, 30 metal, and 10 Wood
Type: Operate
Damage: 8d20
Range: 1000 feet
Durability: 150
Delay: 6-2
Modifier: N/A
STR Req: 2
Ammo: Ballista Bolt
Effect: The creatures that are pulling this vehicle must have at least 7 combined Strength. If the Ballista is attached to a moving body it moves with it.
Longboat
Recipe
with: 40 Wood.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate twelve Medium or six Large sized creatures.
Health: 200
Carriage
Recipe
with: 45 Wood.
Effect:The creatures that are pulling this vehicle must have at least 12 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 10 slots worth of belongings and 6 Medium sized creatures or 3 Large sized creatures.
Health: 225
Portable Furnace
Recipe
Effect: This furnace can be carried on any person with the assistance of a shoulder strap. When it is set up and coal is shoveled in, it may serve as a stove, forge, or campfire.
Rank 10:
Galleon
Recipe
with: 120 Wood and 40 cloth.
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 36 Medium, 12 Large, and 3 Giant sized creatures.
Health: 600
Black Powder
Recipe
with: Saltpeter, Sulfur, and Coal
Effect: Must load a portion of Black Powder for every fired shot from a gun. May also be used as an explosive, Fuse, or fuel.
Disassemble
Ability
Effect: When the character chooses to disassemble an item, they disassemble the item completely and repair all of its components to full quality. However, the item must be reassembled to be used again.
Freight Wagon
Recipe
with: 100 Wood.
Effect: The creatures that are pulling this vehicle must have at least 16 combined Strength. If the cart is attached to a moving body it moves with it. The Cart may carry an extra 75 slots worth of belongings and 20 Medium sized creatures and 10 Large sized creatures and 2 Giant creatures.
Health: 1000
Small Cannon
Recipe
Type: Operate
Damage: 6d20
Range: 1500 feet
Durability: 75
Delay: 5-2
Modifier: N/A
STR Req: 6
Ammo: Small Cannonball
To craft: 10 Ingot
Price: 7000 denar
Rank 12:
Flash Bomb
Recipe
with: 1 Ingot, 1 Black Powder, and 1 Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 1d6 Fire Damage
Delay: 1(2)
Area of Effect: 10 feet
Effect: All enemies looking upon the flash within the area of effect receive -3 to all visual checks for one turn.
Concussive Bomb
Recipe
Damage: 1d20 Physical damage
Delay: 1(2)
Area of Effect: 10 feet
Effect: All enemies within the area of effect are deafened and lose two delay for one turn.
To craft: 1 Ingot, 1 Black Powder, and 1 Fuse material for each delay you wish for the bomb to have before it explodes.
Rank 14:
Apply Trait
Ability
If an equippable item that the Engineer can craft has an empty trait slot, they may apply a trait to it.
To craft: 1 day
Traits: Scope, Reach
Warship
Recipe
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 60 Medium, 20 Large, and 5 Giant sized creatures.
To craft: 300 Wood, 80 cloth, and 60 metal
Health: 2100
Black Powder Pistol
Recipe
Type: Firearms
Damage: 1d20+15 (16-35)
Range: 150 feet
Durability: 5
Delay: 4-1
Modifier: N/A
STR Req.: 2
Ammo: Bullet/Shot
Average Price: 3200 gold
Componets: 1 wood, 1 metal
Black Powder Bomb
Recipe
with: 1 Ingot, 1 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 2d20 Fire damage to all enemies in a 10 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 10 foot radius
Bullet
Recipe
with: Ore
Shot
Recipe
with: Ore
Rank 16:
Black Powder Rifle
Recipe
Type: Firearms
Damage: 2d20+20 (22-60)
Range: 200 feet
Durability: 5
Delay: 5-1
Modifier: N/A
STR Req.: 5
Ammo: Bullet/Shot
Average Price: 5600 gold
Medium Cannon
Recipe
Type: Operate
Damage: 8d20
Range: 3000 feet
Durability: 175
Delay: 6-2
Modifier: N/A
STR Req.: 8
Ammo: Cannonball
Aerodynamic
Trait
Effect: May apply the trait Aerodynamic to Bullet and Shot.
Sighted
Trait
Effect: May apply the trait Sighted to equippable firearms made by Profession (Engineer).
Sawed-Off
Trait
Effect: May apply the trait Sawed-Off to equippable firearms made by Profession (Engineer).
Bandolier
Trait
Effect: May apply the trait Bandolier to a piece of armor.
Rank 18:
Battery
Recipe
Effect: Battery, when rubbed with steel wool or another conductive material, will emit an electrical charge. This battery may also provide short bursts of power if the engineer can retrofit the device to use batteries as a form of energy supply (Profession (Engineering).
Dreadnaught
Recipe
with: 1000 Wood, 160 cloth, and 300 metal
Effect: Can be used to traverse a body of liquid with an Easy Operate check. Can only accommodate 200 Medium, 120 Large, 20 Giant, and 2 Titanic sized creatures.
Health: 8000
Sting
Trait
Effect: Apply the trait Sting to Bullet and Shot.
Charged
Trait
Effect: Apply the trait Charged to equippable firearms made by Profession (Engineer).
Unstable
Trait
Effect: Apply the trait Unstable to equippable firearms made by Profession (Engineer).
Medium Black Powder Bomb
Recipe
with: 4 Ingot, 4 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 4d20 Fire damage to all enemies in a 40 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 40 foot radius
Rank 20:
Engine
Recipe
Effect: The steam engine can serve as power for any facility which needed it previously. For example, a horse no longer needs to lead a carriage. Roll Profession (Engineering) to retrofit the Steam Engine to the desired object. Must be fueled by coal, at a rate of 5 Coal for 24 hours.
with: 25 metal
Large Cannon
Recipe
Type: Operate
Damage: 10d20
Range: 4500 feet
Durability: 300
Delay: 7-2
Modifier: N/A
STR Req.: 10
Ammo: Large Cannonball
with: 30 ingots
Black Powder Bomb
Recipe
with: 5 Ingot, 5 Black Powder, and x Fuse material for each delay you wish for the bomb to have before it explodes.
Damage: 6d20 Fire damage to all enemies in a 60 foot radius and applies Enflame.
Delay: 1(2)
Area of Effect: 60 foot radius
Dragonbreath
Effect: May apply the trait Dragonbreath to equippable firearms made by Profession (Engineer).
Bayonet
Effect: May apply the trait Bayonet to equippable firearms made by Profession (Engineer).
Axehead
Effect: May apply the trait Axehead to equippable firearms made by Profession (Engineer).