Miscellaneous
Containers
Barrell
Uses: A container that holds two hundred doses for Profession (Alchemy).
Price: 60 denar
Bottle
Uses: A container that holds four doses for Profession (Alchemy).
Price: 4 denar
Cask
Uses: A container that holds twenty five doses for Profession (Alchemy).
Price: 20 denar
Half-Barrell
Uses: A container that holds one hundred doses for Profession (Alchemy).
Price: 40 denar
Flask
Uses: A container that holds two doses for Profession (Alchemy).
Price: 2 denar
Jug
Uses: A container that holds five doses for Profession (Alchemy).
Price: 5 denar
Powder Gourd
Effect: Powder gourd can be packed with up to five doses of any powder produced by the alchemist. If the powder gourd is thrown using Thrown Weapons, it explodes, releasing the powder(s) in a 10 foot radius. Any creature who inhales the powder(s) or gets it in their eyes or mouth, is affected by all stacks of the powder’s effect.
Price: 2 denar
Skin
Uses: A container that holds three doses for Profession (Alchemy).
Price: 3 denar
Vial
Uses: A container that holds one dose for Profession (Alchemy).
Price: 1 denar
Tools
Bedroll
Uses: For sleeping in rough terrain. Protects from one level of environmental cold damage.
Price: 20 denar
Blanket
Uses: Protects from one level of environmental cold damage.
Price: 10 denar
Candle
Uses: Creates light within a 10 foot radius.
Price: 1 denar
Clay Stove
Use: This item is stationary. Can be used by Profession (Cook) to prepare food. Requires 1 wood per hour to fuel.
Price: N/A
Clay Forge
Use: This item is stationary. Can be used by Profession (Blacksmith) and Profession (Engineer) to create items that use ingots. Requires 1 Coal per hour to fuel.
Price: N/A
Cloak
Uses: A piece of clothing used to conceal ones identity (Creator).
Price: 5 denar
Giant Cage
Effect: Can be used to imprison creatures. Can only accommodate 36 Medium or 12 Large or 3 Giant sized creatures.
Type: Trap
Durability: 180
Delay: 5
Price: 30 denar
Ink
Effect: Can be used to write on five paper along with a writing implement.
Price: 7 denar
Lantern
Uses: Creates light within a 20 foot radius.
Price: 5 denar
Large Cage
Effect: Can be used to imprison creatures. Can only accommodate 6 Large or 12 Medium sized creatures.
Type: Trap
Durability: 180
Delay: 5
Price: 20 denar
Large Lock-Jaw Trap
Use: The trap costs 8 delay to set. If a target steps on the set trap it activates. When activated the trap deals 6d6+9 cleaving damage and applies Cripple to the limb. The trap can be removed by making a normal Operate check or an impossible strength check. Only works on Giant creatures or below.
Durability: 70
Delay: 8
Strength requirement: 2
Damage: 6d6+9 cleaving
Price: 20 denar
Medium Cage
Effect: Can be used to imprison creatures. Can only accommodate 1 Medium or 4 Small sized creatures.
Type: Trap
Durability: 90
Delay: 5
Price: 10 denar
Medium Clay Forge
Use: This item is stationary. Can be utilized to reduce 3 environmental Cold damage for up to five targets. Requires 2 wood per hour to fuel.
Price: N/A
Medium Lock-Jaw Trap
Use: The trap costs 4 delay to set. If a target steps on the set trap it activates. When activated the trap deals 3d6+6 cleaving damage and Cripple to the limb. The trap can be removed by making a normal Operate check or a difficult strength check. Only works on Large creatures or below.
Durability: 60
Delay: 4
Strength requirement: 2
Damage: 4 6d6+6 cleaving
Price: 10 denar
Monocular
Uses: User can see two times further than normal.
Price: 20 denar
Paper
Effect: Can be used with other materials to make writing, drawings, or paintings.
Price: 1 denar
Shelter (One-Occupant)
Effect: Disallows creatures from entering the domicile.
Price: N/A
Small Cage
Effect: Can be used to imprison any one creature in the small size category.
Durability: 50
Delay: 5
Price: 3 Denar
Small Clay Furnace
Effect: This item is stationary. Can be utilized to reduce 2 environmental Cold damage for up to two targets. Requires 1 wood per hour to fuel.
Price: N/A
Small Lock-Jaw Trap
Effect: The trap costs 4 delay to set. If a target steps on the set trap it activates. When activated the trap deals 2d6+5 cleaving damage and applies Cripple the limb. The trap can be removed by making a normal Operate check or a difficult strength check. Only works on medium creatures or below.
Durability: 50
Delay: 4
Strength requirement: 2
Damage: 2d6+5 cleaving
Price: 5 denar
Telescope
Uses: User can see twenty times further than normal.
Price: 400 denar
Tent
Uses: For sleeping in rough terrain. Protects from wind and encroachment by small animals.
Price: 35 denar
Chemicals
Bestel Poison
Effects: Every turn that Bestel poison is not purged from the body of the target, they receive a -1 to STR, CON, and AGI. Once any of those statistics reaches zero, the target dies.
Price: 20 denar
Dilute Acid
Uses: Can be used to make Acid for Profession (Alchemy).
Price: 2 denar
Elixir
Effect: When the target consumes this tincture they gain X health to all body parts and then they lose X delay for X turns, where X is the number of doses of Elixir. If their delay reaches zero, the target overdoses and dies. When a dose of Elixir is taken, apply the status effect Dependence.
Price: 10 denar
Goda Spore
Effect: The target adds X delay for X turns, able to exceed cap, where X is the number of doses inhaled. However, every turn the target is under the effects of Refined Goda Spore, they must roll a d10. If they roll a 10, they have a heart-attack and immediately go to Serious damage on their chest. When a dose of Goda Spore is taken, apply the status effect Dependence.
Price: 2 denar
Golia Poison
Effect: The target receives Xd4 of damage to their whole body for X turns, where X is the number of doses applied.
Price: 10 denar
Heartreaver Poison
Effect: When the target consumes this poison, each turn afterwards (or every five seconds), they make an impossible CON check. If they succeed, they receive one damage to every body part for each failure beforehand and the poison is purged from their body. Multiply the final damage done for each dose of Heartreaver consumed.
Price: 40 denar
Itching Powder
Effect: On skin contact, adds +X difficulty to rolls, where X is the number of body parts that have made contact with the powder.
Price: 5 denar
Lyca's Remedy
Effect: When the target consumes this tincture, they are regressed through one stage of Lycanthropy. All checks are at +8 difficulty for the duration of the day due to the horrific pain.
Price: 50 denar
Napalm
Effect: Inflicts Inflamed on all body parts for Medium creatures and below, four body parts for Large creatures, two body parts for Giant creatures, and one body part for Titanic creatures. Napalm cannot be patted out. Water can still douse Napalm. A vacuum will put out Napalm.
Price: 20 denar
Raw Goda Spore
Uses: Can be used to make Goda Spore for Profession (Alchemy).
Price: 1 denar
Sleeping Tincture
Effect: When Sleeping Tincture is consumed, the target loses two times as much CON as doses consumed. When they reach zero CON, they fall asleep harmlessly for ten minutes and can only wake up beforehand with two Impossible CON checks.
Price: 3 denar
Terrin
Effect: Terrin causes paralysis in the target, disabling them from acting until it is purged from their system or twelve hours pass. In order for the target to be effected, they must receive a dose based on their size category. Tiny category must receive one dose, Small category must receive two doses, Medium category must receive three doses, Large category must receive four doses, and Giant category must receive five doses.
Price: 10 denar