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Warrior
Life of Warfare +1 to Sequence at character creation, not to exceed the maximum. Combat Refle...
Creator
A creator is one whose life is devoted to the arts of theater and music, as well as the creation ...
Minor Statistics
Sequence This skill judges the quickness with which a character will act when battle begins. If...
Intelligence
Intelligence is the player's raw mental power. That which they use to solve problems, to learn a...
Wisdom
Wisdom is a given person's education, knowledge, and overall instinct. Wisdom calculates in a ra...
Charisma
Charisma is not only how attractive the character is, but also how charming and good with people ...
Understanding Nyra
Nyra is a realm in constant struggle. The natural environment is a brutish and nasty place, domin...
Qi'ses History
-The Qi'ses come from a single original insectoid humanoid ancestor arising in the Faydorn Fronti...
Tools
Containers Barrell Uses: A container that holds two hundred doses for Profession (Alchemy)....
Miscellaneous Items
Chemicals Bestel Poison Effects: Every turn that Bestel poison is not purged from the body of...
Food
Alcohol Effect: Each dose the target consumes progresses one further through the following l...
Map
Hard Caps and Soft Caps
In Nyra there are hard caps and soft caps on skills. For example, there is a soft cap on every sk...
Saves
When a character fails a check (so long as it was not a critical failure), they will often have s...
Difficulty Thresholds
One of the fundamental mechanics of Nyra is the concept of difficulty thresholds. Depending on th...
Sequence
Each character in combat has a statistic called Sequence. Sequence is how quickly a character r...
Creatures
Name Type: Reptile, Cephalopod, Crustacean, Avian, Mammal, Fish, Insect, Plant, Amphibian, Human...
The Chao
THE is nothing and no thing. He is a withered tree in a flourishing grove, whose branches are ov...
Famulus
Massive Famulus are Large size category and have superior health calculations. Mighty Famul...
Utwesh
Agile The Utwesh gain triple their modifier when calculating skill point gain from success and...