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Mage
Transfigurist: Attunement (Solid), Magic (Solid) Fluxus: Attunement (Liquid), Magic (Liquid) ...
Savant
Diplomat: Persuasion, Leadership Dictator: Leadership, Intimidation Teacher: Instruction, Lo...
Lores and Languages
Lore Lore represents one's knowledge in an area of Nyra, usually gained from experience or inten...
Appendix
A Aerabune - Aerabune is both the name of an island and the name of the people who inhabit it....
Crafting Steps
62a. Crafting Even though the different crafting skills in Nyra differ greatly and the materia...
Using Skill Points to Progress
To find the exact costs to buy each of these things, refer to either the Skill Cost Table or the ...
Methods of Progression
Through critical success mechanic. When one scores a critical success on any skill, they gai...
Casting Spells
In order for a mage to cast their spell, first they must observe in the spell listing what type o...
Ascension and its Repercussions
Progressing as a mage is predicated on three main requisites: MAG primary, magic skill, and att...
The Phases and Domain Changes
Since phase changes are not only common, but descriptive of the world of Nyra, it is important ...
Constitution
Constitution controls one's ability to bear pain, to deal with physical stimuli, to stay consciou...
Agility
Agility judges the dexterity, movement ability, flexibility, and overall ability to control one's...
Strength
Strength is the rating which measures your character's strength in conventional physical applicat...
Magical Philosophy
Between the different magical phases, the worldviews of their adherents can change drastically. I...
Ascension and Godhead
But if there is a soul, what is death? And what happens after one dies? The answer is quite grisl...
The Soul
In Nyra, every being has a soul. This is not to say that every soul is created equal. Indeed, the...
Magic
Magic in Nyra can be understood as almost a scientific phenomena. Although it is true that it def...
The Gods and Their Games
The gods of Nyra, although worshipped, are nothing to be admired to any neutral observer. Each Go...
Wounding and Death
For every species damage calculations will vary, however some things remain constant. Entering Se...
Delay
Your physical delay pool is a quantity of points which you may spend in order to carry out action...