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Months
90. Months, Seasons, and Celebrations Below are the months that are used among most conscious species of Nyra. First created by the Kaze, it has been disseminated so widely that it has been integrated into diverse societies without even knowing its originat...
Appendix
A Aerabune - Aerabune is both the name of an island and the name of the people who inhabit it. The island is home to both the least fertile and the most fertile land on the face of Nyra. Its bottom half, as of an event preceeding 0 AT is infested with pan...
Locations
In this document we will catalogue many of the notable locations within Nyra, including cities, special encounters, key settlements, and dungeons, including their culture, leadership structure, and economic structure. Though this document should be seen as a c...
Regions, Encounters, and Ecosystems
Introduction This document should be used in conjunction with 98b. Creatures and 100b. Nyra Map (Region Labels). What are listed here are the biomes, flora, and fauna of each region, as well as what sorts of materials occur naturally there, and a listed o...
Lores and Languages
Lore Lore represents one's knowledge in an area of Nyra, usually gained from experience or intense study and sometimes provide useful insight into situations or events. Economics The lore of economics is the knowledge of the flow of money, amenities, trad...
Crafting Components (Check)
Bestel Flower Alchemist: Used in making Bestel. Blackpowder Engineer: Used in making Blackpowder Bomb, Smoke Bomb, Concussive Bomb, and Flash Bomb. Bottle Alchemy: Used as a container for most created items. Bread Cook: Used as an ingredient in ma...
Vehicles
There are a variety of simple (and complex) machines which are either operated and steered or functioning as carriage for numerous passagers. These will typically involve some form of storage as well, transporting both living and non-living cargo. Cart Ef...
Traits and Flaws
Traits Traits represent useful abilities that a weapon, armor, or item has. There are two different kinds of Traits: Physical and Magical. A Physical trait is a trait that the weapon has due to some type of manufacturing, preparation, or other physical ma...
Map
Unique Weapons and Shields
Introduction This section is a bank of special weapons and shields. Some are legendary items, some are unique variations of weapons found in particular parts of the world, and others are the signature weaponry of notable figures. Most of these weapons are con...
Characters
Name Species: Class: Role: Description: Location: Era: Belodin Species: Class: Mage Role: Archmage, Order, Solid, Liquid Description: Location: Era: Char'Nak Species: Kalnis Class: Warrior Role: War hero, weapons master Description: Cha...
Humanoids
Name Type: Humanoid Size: Small, Medium, Large Background: The strengths and weaknesses of this NPC, as well any specific background pertinent to it. Appearance: A general description of the creature’s appearance. Dodge: Defense: Focus: Willpower: Seq...
Gods
THE THE is the most powerful and ancient embodiment of chaos, having arisen in the early cataclysms of the universe. His conception of chaos is that chaos is unpredictability, but is also associated with darkness, magical empowerment, souls, the concept of ch...
Skill Checks
Nyra is a d10 system in which a player is required to roll under their skill in order to achieve an action. This means that most skills and abilities will be adjusted on a 1-10 scale. Skills checks are the most common type of dice roll. When a player would lik...
Qi'ses
Chitin When calculating health, add 6 to critical range. Pheropathy All Qe'sis can communicate psychically with other Qe'sis through pheromones. This makes Assess checks of other Qe'sis mental state one difficulty threshold easier. Evolve Rapid adaptation...
Qi'ses History
-The Qi'ses come from a single original insectoid humanoid ancestor arising in the Faydorn Frontier Forests. -This ancestor proliferates west into the mountains, south to the coastlines, east to the rivers, then to oceans, and north into the badlands. -The ...
Commander
Leader A Commander may have one follower. Mentorship Each time that the Commander gains skill points, their followers all gain half that many skill points. Martial Capability The Commander may choose to make a single Combat skill favored or Dodge or De...
Damage Calculation
Base Weapon Damage First there is the Base Weapon Damage. This will read as XdY+F, where X is the number of dice rolled, Y is the type of dice rolled, and F is the Base Flat Damage. XdY is referred to elsewhere in the rules as the Base Rolled Damage. So then ...