Commander
Leader
A Commander may have one follower.
Mentorship
Each time that the Commander gains skill points, their followers all gain half that many skill points.
Martial Capability
The Commander may choose to make a single Combat skill favored or Dodge or Defense favored at character creation.
Professional
Commanders have no limit on the number of Professions they may purchase.
Commanders are the various bosses, generals, tacticians, and strategists of the world. They tend toward the martial aspects of life, but are not themselves the greatest warriors. They tend to be the leaders of armies and warbands, those who the warriors flock to. Many times, when warriors come together, they lack some charismatic skills or management capabilities. This is where the Commander enters. They may be just as likely be the quartermasters, the unit commanders, or any other administrative military position.
Commanders, like Savants, will often be the leaders of the group, setting agendas and deciding best operations for the characters. They are also the most prolific crafters in the game, polymaths specializing in many professions. That means they will provide any number of special services to the group including Blacksmithing, tailoring, painting, survivalism, tincture production, animal processing, and much else. They will also tend to be the best at planning and executing battle plans due to their specialty in Assess. Moreover, they can use their follower to carry out many dangerous tasks the players may find unsavory. If the Savant is the social glue that holds the group together, the Commander is the driving force, confronting dangerous obstacles and solving practical problems.