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Understanding Nyra
How Nyra Is Played
History of Nyra
Combat Mechanics
Combat in Nyra is built for a balance of realism and very powerful late game characters. Without an attention to detail, combat can lead very precipitously to character death. The damage output of weapons has been at least fundamentally linked to what a real...
Damage, Wounding, and Death
Damage Philosophy The damage philosophy of Nyra has to do with the difference between variable damage and the damage that is constant called flat damage. Variable damage typically is attributed to the damage done by the instrument or point of contact. Thi...
GM Guide
The intended purpose of this section is to provide guidance to GMs attempting to learn and play Nyra. In doing so, we hope to give those attempting to understand the game an even better overview of the game mechanics and design philosophies.
Holy Books
Philosophy of Magic
The world of Nyra and the motivations of the larger machinations can be hard to fully internalize. Yet the GM should have some understanding of the underlying conceptions of the larger schema if they wish to tell a story in such a world. In the following secti...
Religions, Cults, and Philosophies
#Template# Description. Rubric: Name: Demonym: Holy text: Tenets: Central Figure(s):
Character Creation
Classes
In order to make every character a unique experience, classes have been created which encapsulate lifestyles, and have various feats that are awarded to them listed in their description. The choosing of different classes not only gives special unique abilities...
Sub-Classes
Sub-classes represent the different categories and styles of each class. Some are approaches to battle, others are merely reflections of the types of jobs that the class will do. When a character chooses a sub-class, they gain a +2 skill modifier in the two ...
Species
Following are the various species and sub-species which are allowed to be played:
Primary Statistics
Primary statistics are one of the most important defining features of any character. Each primary statistic will fundamentally describe a character’s ability to act in both a physical and mental sense with the world around them. A character can only reach 10 i...
Magic Mechanics
This part of the guide will be speaking about the various aspects of magic and how it is used in the world of Nyra. This is not meant to serve an encyclopedic purpose, but instead guidelines for understanding magic in the rules.
Character Progression
In Nyra, there are many ways for your character to develop. Through acquisition of skill points, a player can buy ranks in their skills, increase their primary statistics, buy sequence, and acquire feats. And how do players get skill points? There are five mai...
Feats
Feats represent extremely potent abilities that the character may have picked up; things that would set them apart from the majority of the populace. Following are the various feats, their descriptions and the skill points to purchase them. To the right of the...
Professions
The different professions have a unique role in crafting character progress in Nyra. From learning a profession they may gain insights which reach not only to making them better at their art, but also have advantages otherwise in life. In this section of the...
Crafting
Even though the different crafting skills in Nyra differ greatly and the materials they value in the creation of their items differ too, the flow for item creation in all of these cases still has common elements. That creation flow is outlined below:
General Items
The following section is meant to record a list of items that are likely to occur in Nyra. This list should be utilized when creating the inventory for a new character as well as determining prices for buying and selling items for already created characters. F...