Skip to main content

Classes

In order to make every character a unique experience, classes have been created which encapsulate lifestyles, and have various feats that are awarded to them listed in their description. The choosing of different classes not only gives special unique abilities, but also decides whether the skill will improve at the normal rate or the rate of a favored skill. To see charts explaining the skill cost progressions see the Skill Cost Table section.
Note: All combat classes (Rogue, Ranger, Warrior, Brawler), when rolling sequence, re-roll on any result that is below half of the damage dice used.
The classes are as follows: