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Ethakkra History
2500 EM (1000 years ago) Ethak Melius, angered that foolish Utwesh society has allowed the Temple of Twilodon to be taken by the Kaze, leads his clan through a new ideology that is hyper-utilitarian and rejects ethical considerations. This new ideology is cal...
Religions, Cults, and Philosophies
#Template# Description. Rubric: Name: Demonym: Holy text: Tenets: Central Figure(s):
Human History
0 EM - Beginning of Expera Modum, "The Third Age" or later "The Dark Age" (3500 years ago) Humans are settled through the Great Project. Only the very first generation have any memory of the Ponderans. Early human cities develop without robust walls. Deaths ...
Character Creation
Kalnis History
2870 EM The Famulus-Human War begins as the Famulus fleeing Onus after the first failed uprising begin to settle on the western seaboard, then begin raiding inland. The first Kalnis result from the interbreeding which occurs between these retreating Onus Famu...
Classes
In order to make every character a unique experience, classes have been created which encapsulate lifestyles, and have various feats that are awarded to them listed in their description. The choosing of different classes not only gives special unique abilities...
Utwesh History
30,500 DA (8000 years ago) -The Utwesh arise in Liren Forest. Early Utwesh society was based on worship of nature and life. Although clans formed, they did not war often. These early peoples called themselves Giordi. 30,600 DA The Utwesh dwell not only in L...
Sub-Classes
Sub-classes represent the different categories and styles of each class. Some are approaches to battle, others are merely reflections of the types of jobs that the class will do. When a character chooses a sub-class, they gain a +2 skill modifier in the two ...
Famulus History
33,200 DA - The Great Pruning The Ponderan begin a eugenics campaign to produce a slave race, which they name the Famulus. These are, at this point, the children of non-mages and the non-mage children of society in general. Children which are too tall, too mu...
Species
Following are the various species and which are allowed to be played:
Primary Statistics
Primary statistics are one of the most important defining features of any character. Each primary statistic will fundamentally describe a character’s ability to act in both a physical and mental sense with the world around them. A character can only reach 10 i...
Magic Mechanics
This part of the guide will be speaking about the various aspects of magic and how it is used in the world of Nyra. This is not meant to serve an encyclopedic purpose, but instead guidelines for understanding magic in the rules.
Combat Phases
In general, there are two distinct parts of battle in Nyra: Stealth Initiation and Combat. Stealth Initiation is what comes before Combat if a stealthed character chooses to initiate and only lasts for the duration of the first strike made by that character. C...
Character Progression
In Nyra, there are many ways for your character to develop. Through acquisition of skill points, a player can buy ranks in their skills, increase their primary statistics, buy sequence, and acquire feats. And how do players get skill points? There are five mai...
Sequence
Each character in combat has a statistic called Sequence. Sequence is how quickly a character realizes that danger is imminent and acts in response. Those with the highest sequence act in the first phase. If a character is in plain sight and initiates combat...
Feats
Feats represent extremely potent abilities that the character may have picked up; things that would set them apart from the majority of the populace. Following are the various feats, their descriptions and the skill points to purchase them. To the right of the...
Delay
Your physical delay pool is a quantity of points which you may spend in order to carry out actions. This quantity is equal to your AGI and resets at the beginning of every turn. Different actions within the game require different amounts of delay, where slow a...
Professions
The different professions have a unique role in crafting character progress in Nyra. From learning a profession they may gain insights which reach not only to making them better at their art, but also have advantages otherwise in life. In this section of the...