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Agility
Agility judges the dexterity, movement ability, flexibility, and overall ability to control one's body in a manner which corresponds to the world. The numbers below represent a brisk walking pace. The distances listed below do not require a check to traverse. ...
Constitution
Constitution controls one's ability to bear pain, to deal with physical stimuli, to stay conscious, the physical fitness a person's body is in and many other applications of grit and durability. A player officially loses a limb if the wound on any limb exceed...
Magic
Magic represents both how much magic is in the user's blood stream, and how well he is able to focus and handle the magic stream through his Eye of Arkhan. When a character is impacted with the effects of a magic spell, they may roll against their MAG statist...
Charisma
Charisma is not only how attractive the character is, but also how charming and good with people the character is. A character with high charisma is extremely good at manipulating others.
Wisdom
Wisdom is a given person's education, knowledge, and overall instinct. Wisdom calculates in a raw manner, that which the player has learned over his travels at the point of creation.
Intelligence
Intelligence is the player's raw mental power. That which they use to solve problems, to learn and reason, and to interact with the world.
Minor Statistics
Sequence - This skill judges the quickness with which a character will act when battle begins. If his number is the highest of the characters in the battle, he acts before anyone else. Initiative is found by rolling a d10 at character creation. Luck - The c...
The Phases and Domain Changes
Since phase changes are not only common, but descriptive of the world of Nyra, it is important to note how the phases work and the interaction of changes between phases. First is the continuum: As heat increases, objects change their phase as per the...
Ascension and its Repercussions
Progressing as a mage is predicated on three main requisites: MAG primary, magic skill, and attunement. MAG primary, because it caps all skills underneath, must be raised progressively in order to improve the caster’s magic skill and attunement. But, this pr...
Casting Spells
In order for a mage to cast their spell, first they must observe in the spell listing what type of spell that it is, laid out below: Instant Cast: Spells that require a single check to trigger the action of the spell. The materials created from this spell w...
Chaos
Known as: Noxai, Harbinger, Darkism Tier 1 Can now use: Infravision Spell Type: Sustained Delay: 1 Casting Range: 100 With this spell, the Noxai may see, unhindered, in any darkness. 1: When Eyes of Night is active, the Noxai may see through any da...
Plasma
Known as: Infernai, Firestarter Tier 1 Sense Infernai Spell Type: Innate Casting Range: 100 Taking this spell allows the caster to sense those of their own arcana. 1: Caster can sense Infernai as they touch them 3: Caster can sense Infernai in their...
Gas
Known as: Ventusari, Galecaster Tier 1 Sense Ventusari Spell Type: Innate Delay: 1 Casting Range: 100 This spell, upon a successful observation check, allows the caster to sense the presence of someone of their own element. 1: Can sense when in cont...
Liquid
Known as: Fluxus, Aquamancer, Defiler, Liquidus Tier 1 Sense Liquid Spell Type: Innate Casting Range: 100 Liquidus often first come to know their element by this communion with the phase. It is said at young ages, those who are inclined to this ele...
Solid
Known as: Transfigurist, Geomancer, Shapeshifter, Druid Tier 1 Sense Transfigurist Spell Type: Innate Casting Range: 100 This spell, upon a successful observation check, allows the caster to sense the presence of someone of their own element. 1: C...
Order
Known as: Orderist, Onim, Follower of One Tier 1 Neutral Sight Spell Type: Innate Casting Range: Self This spell modifies the vision of the caster. 1: The caster can now see in darkness. 3: The caster can now see in any light level. 5: The caster i...
Methods of Progression
Through critical success mechanic. When one scores a critical success on any skill, they gain a number equal to double the modifier of the skill's governing statistic as skill points to spend under that statistic's skills. So for example, if one rolled a...
Using Skill Points to Progress
To find the exact costs to buy each of these things, refer to either the Skill Cost Table or the Feats list. Here we will focus on a general description of the ways that a person can spend these points, what limitations there are, and what wise strategies for ...
Alchemist
Alchemy is the understanding of how to mix various chemicals and plants in order to make workable potions, tinctures, and poisons. Development notes: Need to create Powder DOT; Blood Delay; Skin Knockout (Local anesthetic) Rank 2: Identify Substance ...
Blacksmithing
Blacksmithing is the governing skill of Armor and Weapon smithing, is the general knowledge of the techniques, ideas, and tricks used to smith various items of all kinds, as well as repair them. Rank 2: Repair (Blacksmith) Ability Can now roll to repa...