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Understanding Nyra

Nyra: The Dark Age Understanding Nyra

Nyra is a realm in constant struggle. The natural environment is a brutish and nasty place, dominated by creatures of immense strength, size, and deviousness. Sentient species are only able to survive on the condition that they fortify their cities from the be...

Difficulty Thresholds

Nyra: The Dark Age How Nyra Is Played

One of the fundamental mechanics of Nyra is the concept of difficulty thresholds. Depending on the challenge of the task at hand, a skill may call for more challenging tests than others. This is represented through Easy, Normal, Difficult, Impossible, and Crit...

Saves

Nyra: The Dark Age How Nyra Is Played

When a character fails a check (so long as it was not a critical failure), they will often have some form of recourse. This is because, for most skills and abilities in the game, there is some form of saving roll, wherein a player may succeed at a failed attem...

Hard Caps and Soft Caps

Nyra: The Dark Age How Nyra Is Played

In Nyra there are hard caps and soft caps on skills. For example, there is a soft cap on every skill and primary statistic preventing them from getting above 10. However, this is a “soft” cap, because favored skills can go all the way to 20 after they have rea...

World History Overview

Nyra: The Dark Age History of Nyra

Before 15,000 GA The denizens of Nyra have only speculation about the origination of Nyra or the long history of the universe. All that is known is that herein was a long era of horrible and astounding untamed wilderness. Everywhere evolution proceeded forw...

Ponderan History

Nyra: The Dark Age History of Nyra

15,000 GA (50,000 years ago) The earliest primitive Ponderan societies, although they favored different elements based upon their location, had generally permissive attitudes toward a variety of worldviews, viewing mages as equal members of society with dutie...

Kaze History

Nyra: The Dark Age History of Nyra

30,000 DA (5000 years ago) The Kaze arise in the Dead Flats and flee the horror by living in the mountains. Over many generations, the Kaze build cities on stilted platforms, mostly separated from natural dangers. -The Kaze slowly begin to worship the gods ...

Sarkin History

Nyra: The Dark Age History of Nyra

20,000 DA (15,000 years ago) The Sarkin arise in what is now called the Zerus Treescape as a highly communal and social species. -These early Sarkin societies are highly cooperative and overcome nature through fair distribution of labor and product. -The Sa...

Ethakkra History

Nyra: The Dark Age History of Nyra

2500 EM (1000 years ago) Ethak Melius, angered that foolish Utwesh society has allowed the Temple of Twilodon to be taken by the Kaze, leads his clan through a new ideology that is hyper-utilitarian and rejects ethical considerations. This new ideology is cal...

Human History

Nyra: The Dark Age History of Nyra

0 EM - Beginning of Expera Modum, "The Third Age" or later "The Dark Age" (3500 years ago) Humans are settled through the Great Project. Only the very first generation have any memory of the Ponderans. Early human cities develop without robust walls. Deaths ...

Kalnis History

Nyra: The Dark Age History of Nyra

2900 EM (600 years ago) The Kalnis begin being interbred by the exiled Famulus and the Humans on the Lazvarian continent. -The Kalnis are the target of intense bigotry during the Famulus-Human War that ensues. -This causes the Kalnis to band together and th...

Utwesh History

Nyra: The Dark Age History of Nyra

30,500 DA (4500 years ago) -The Utwesh arise in Liren Forest. Early Utwesh society was based on worship of nature and life. Although clans formed, they did not war often. -The Utwesh dwell not only in Liren Forest, but also in the mountains to the north of L...

Famulus History

Nyra: The Dark Age History of Nyra

15,000 DA (20,000 years ago) The Famulus spend many millennia as slaves to the Ponderan. -The Famulus become too numerous and the Ponderan begin herding them into concentration camps overnight. This allows the Famulus time to plot. 2850 EM (650 years ago) ...

Combat Phases

Nyra: The Dark Age Combat Mechanics

In general, there are two distinct parts of battle in Nyra: Stealth Initiation and Combat. Stealth Initiation is what comes before Combat if a stealthed character chooses to initiate and only lasts for the duration of the first strike made by that character. C...

Sequence

Nyra: The Dark Age Combat Mechanics

Each character in combat has a statistic called Sequence. Sequence is how quickly a character realizes that danger is imminent and acts in response. Those with the highest sequence act in the first phase. If a character is in plain sight and initiates combat...

Delay

Nyra: The Dark Age Combat Mechanics

Your physical delay pool is a quantity of points which you may spend in order to carry out actions. This quantity is equal to your AGI and resets at the beginning of every turn. Different actions within the game require different amounts of delay, where slow a...

Basic Combat

Nyra: The Dark Age Combat Mechanics

The combat of Nyra can vary in complexity by a large degree. All of the classes have different approaches to combat, and even within each class are the possibilities for unique tactics. However, in order to understand how a basic combat interaction plays out...

Wounding and Death

Nyra: The Dark Age Damage, Wounding, and Death

For every species damage calculations will vary, however some things remain constant. Entering Serious on any damage location causes a bleed effect that does 1 damage per player turn. Entering Critical stacks another bleed that does 2 damage per player turn. T...

54c. Skill Cost Tables

Nyra: The Dark Age Skills

The following table shows the skill point cost for each individual skill rank: Skill Rank 1 2 3 4 5 6 7 8 9 10 Favored  1 4 9 16 25 36 49 64 81 ...

Feats

Nyra: The Dark Age Feats

Favored Weapon [Weapon] (100/450) A character with this feat receives +1 damage when using the specified type of weapon. This may be bought five times in a row, or as one package at the cost of 450. Sadism (150) On a successful Surestrike the enemy ...