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Understanding Nyra
Nyra is a realm in constant struggle. The natural environment is a brutish and nasty place, dominated by creatures of immense strength, size, and deviousness. Sentient species are only able to survive on the condition that they fortify their cities from the be...
Difficulty Thresholds
One of the fundamental mechanics of Nyra is the concept of difficulty thresholds. Depending on the challenge of the task at hand, a skill may call for more challenging tests than others. This is represented through Easy, Normal, Difficult, Impossible, and Crit...
Saves
When a character fails a check (so long as it was not a critical failure), they will often have some form of recourse. This is because, for most skills and abilities in the game, there is some form of saving roll, wherein a player may succeed at a failed attem...
Hard Caps and Soft Caps
In Nyra there are hard caps and soft caps on skills. For example, there is a soft cap on every skill and primary statistic preventing them from getting above 10. However, this is a “soft” cap, because favored skills can go all the way to 20 after they have rea...
World History Overview
Before 15,000 GA The denizens of Nyra have only speculation about the origination of Nyra or the long history of the universe. All that is known is that herein was a long era of horrible and astounding untamed wilderness. Everywhere evolution proceeded forw...
Ponderan History
15,000 GA (50,000 years ago) The earliest primitive Ponderan societies, although they favored different elements based upon their location, had generally permissive attitudes toward a variety of worldviews, viewing mages as equal members of society with dutie...
Kaze History
30,000 DA The Kaze arise in the Dead Flats and flee the horror by living in the mountains. 31,000 DA Over many generations, the Kaze build cities on stilted platforms, mostly separated from natural dangers. -The Kaze slowly begin to worship the gods in ma...
Sarkin History
20,000 DA (15,000 years ago) The Sarkin arise in what is now called the Zerus Treescape as a highly communal and social species. -These early Sarkin societies are highly cooperative and overcome nature through fair distribution of labor and product. -The Sa...
Ethakkra History
2500 EM (1000 years ago) Ethak Melius, angered that foolish Utwesh society has allowed the Temple of Twilodon to be taken by the Kaze, leads his clan through a new ideology that is hyper-utilitarian and rejects ethical considerations. This new ideology is cal...
Human History
0 EM - Beginning of Expera Modum, "The Third Age" or later "The Dark Age" (3500 years ago) Humans are settled through the Great Project. Only the very first generation have any memory of the Ponderans. Early human cities develop without robust walls. Deaths ...
Kalnis History
2870 EM The Famulus-Human War begins as the Famulus fleeing Onus after the first failed uprising begin to settle on the western seaboard, then begin raiding inland. The first Kalnis result from the interbreeding which occurs between these retreating Onus Famu...
Utwesh History
30,500 DA (8000 years ago) -The Utwesh arise in Liren Forest. Early Utwesh society was based on worship of nature and life. Although clans formed, they did not war often. 30,600 DA The Utwesh dwell not only in Liren Forest, but also in the mountains to the ...
Famulus History
33,200 DA - The Great Pruning The Ponderan begin a eugenics campaign to produce a slave race, which they name the Famulus. These are, at this point, the children of non-mages and the non-mage children of society in general. Children which are too tall, too mu...
Combat Phases
In general, there are two distinct parts of battle in Nyra: Stealth Initiation and Combat. Stealth Initiation is what comes before Combat if a stealthed character chooses to initiate and only lasts for the duration of the first strike made by that character. C...
Sequence
Each character in combat has a statistic called Sequence. Sequence is how quickly a character realizes that danger is imminent and acts in response. Those with the highest sequence act in the first phase. If a character is in plain sight and initiates combat...
Delay
Your physical delay pool is a quantity of points which you may spend in order to carry out actions. This quantity is equal to your AGI and resets at the beginning of every turn. Different actions within the game require different amounts of delay, where slow a...
Basic Combat
The combat of Nyra can vary in complexity by a large degree. All of the classes have different approaches to combat, and even within each class are the possibilities for unique tactics. However, in order to understand how a basic combat interaction plays out...
Wounding and Death
For every species damage calculations will vary, however some things remain constant. Entering Serious on any damage location causes a bleed effect that does 1 damage per player turn. Entering Critical stacks another bleed that does 2 damage per player turn. T...
Skill Cost Tables
The following table shows the skill point cost for each individual skill rank: Skill Rank 1 2 3 4 5 6 7 8 9 10 Favored 1 4 9 16 25 36 49 64 81 ...
Feats
Favored Weapon [Weapon] (100/450) A character with this feat receives +1 damage when using the specified type of weapon. This may be bought five times in a row, or as one package at the cost of 450. Sadism (150) On a successful Surestrike the enemy ...