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Wounding and Death

For every species damage calculations will vary, however some things remain constant. Entering Serious on any damage location causes a bleed effect that does 1 damage per player turn. Entering Critical stacks another bleed that does 2 damage per player turn. The bleed can only be stopped by a Profession (Doctor) or with a character that has the Medical skill and a Suture. If any character exceeds their Critical on a limb, it is considered mangled beyond usage. If this location is Head or Chest, they are considered permanently dead and the character has been retired from gameplay. However, if they are exceeding the top of their critical range within their CON modifier on a damage location that is not Head or Chest, the limb can be Restored by Profession (Doctor). If the limb is taken past that threshold, it is unsalvageable.