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Nyra
Nyra: The Dark Age
Understanding Nyra
Nyra is a realm in constant struggle. The natural environment is a brutish and nasty place, dominated by creatures of immense strength, size, and deviousness. Sentient species are only able to survive on the condition that they fortify their cities from the be...
Understanding Nyra
Difficulty Thresholds
One of the fundamental mechanics of Nyra is the concept of difficulty thresholds. Depending on the challenge of the task at hand, a skill may call for more challenging tests than others. This is represented through Easy, Normal, Difficult, Impossible, and Crit...
How Nyra Is Played
Saves
When a character fails a check (so long as it was not a critical failure), they will often have some form of recourse. This is because, for most skills and abilities in the game, there is some form of saving roll, wherein a player may succeed at a failed attem...
History of Nyra
Hard Caps and Soft Caps
In Nyra there are hard caps and soft caps on skills. For example, there is a soft cap on every skill and primary statistic preventing them from getting above 10. However, this is a “soft” cap, because favored skills can go all the way to 20 after they have rea...
Combat Mechanics
Combat in Nyra is built for a balance of realism and very powerful late game characters. Without an attention to detail, combat can lead very precipitously to character death. The damage output of weapons has been at least fundamentally linked to what a real...
Damage, Wounding, and Death
Damage Philosophy The damage philosophy of Nyra has to do with the difference between variable damage and the damage that is constant called flat damage. Variable damage typically is attributed to the damage done by the instrument or point of contact. Thi...
World History Overview
Before 15,000 GA The denizens of Nyra have only speculation about the origination of Nyra or the long history of the universe. All that is known is that herein was a long era of horrible and astounding untamed wilderness. Everywhere evolution proceeded forw...
Ponderan History
15,000 GA (50,000 years ago) The earliest primitive Ponderan societies, although they favored different elements based upon their location, had generally permissive attitudes toward a variety of worldviews, viewing mages as equal members of society with dutie...
GM Guide
The intended purpose of this section is to provide guidance to GMs attempting to learn and play Nyra. In doing so, we hope to give those attempting to understand the game an even better overview of the game mechanics and design philosophies.
Kaze History
30,000 DA The Kaze arise in the Dead Flats and flee the horror by living in the mountains. 31,000 DA Over many generations, the Kaze build cities on stilted platforms, mostly separated from natural dangers. -The Kaze slowly begin to worship the gods in ma...
Holy Books
Sarkin History
20,000 DA (15,000 years ago) The Sarkin arise in what is now called the Zerus Treescape as a highly communal and social species. -These early Sarkin societies are highly cooperative and overcome nature through fair distribution of labor and product. -The Sa...
Philosophy of Magic
The world of Nyra and the motivations of the larger machinations can be hard to fully internalize. Yet the GM should have some understanding of the underlying conceptions of the larger schema if they wish to tell a story in such a world. In the following secti...