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Locations
In this document, a comprehensive list of settlements has been created, including their culture, leadership structure, and economic structure. Though this document should be seen as the central repository for existing cities in Nyra, it should be assumed tha...
Magic
Magic in Nyra can be understood as almost a scientific phenomena. Although it is true that it defies the physics of our world, it should be understood as a consistent and coherent system. Each being that is able to cast magic in the world of Nyra, is able to d...
Regions, Encounters, and Ecosystems
This document should be used in conjunction with 98b. Creatures and 100b. Nyra Map (Region Labels). What are listed here are the biomes, flora, and fauna of each region, as well as what sorts of materials occur naturally there, and a listed of pre-generated en...
The Soul
In Nyra, every being has a soul. This is not to say that every soul is created equal. Indeed, the more intimately connected to the stream of magic that any being is, the more powerful their soul. But every being has an Eye of Arkhan, whether it is attuned or n...
Ascension and Godhead
But if there is a soul, what is death? And what happens after one dies? The answer is quite grisly for most. The gods and the lower daemons, all lie in wait for the death of conscious beings, to consume their souls and thus expand their own power. The more sou...
Magical Philosophy
Between the different magical phases, the worldviews of their adherents can change drastically. Influenced both by the constraints and nature of each phase and their own personal experiences, mages tend to be quite ideological. They are involved in an elaborat...
Chaos
Ygthakians Demonym: Noxai Holy text: The Chao Those who profess Ygthak are those who agree with THE’s philosophy of chaos; which is to say, the precept that chaos is unpredictability. In order to free themselves from predictability, the followers of THE liv...
Order
Orderism Demonym: Orderist Holy text: The Book of Alignment Orderism is the most popular religion by number of adherents on the face of Nyra. Everywhere where Orderists have successfully brokered a deal to have their temples installed, they have continued t...
Plasma
Ruckism Demonym: Ruckite Holy text: Chants of the Burnt Remains Ruck the Burned has come to incinerate the previous ways of life. Whereas before The Massacre the Famulus were slaves, they are now slave masters to a world that is physically lesser than them....
Gas
Oriaca Demonym: Oriacists Holy text: The Uru Oriaca is a religion which believes that acquisition of knowledge is the highest good and that destruction of knowledge is the gravest sin. This principle, although worrying at first, is actually joined together ...
Solid
Custonidus Demonym: Custodians Holy text: Dagathonus The Custodians are a variation of Druidism which arose in the cities, first with the Ponderans, then organically in many other species. This religion venerates the natural world as the highest good, even ...
Liquid
Concordia Demonym: Concordians Holy text: Concordians believe that existence is change and therefore all things are only able to be defined by the rate and nature of their system of change. In this, all things are unified: fluxes in the everpresent miracle...
Non-Aligned
Solism Demonym: Solist Holy text: The Uru Solism is a religion which centers itself upon the path to achieving daemonhood. It is the oldest religion of Nyra, having been discovered through a true divine revelation in ancient Ponderan society, wherein the Ur...
Procedure
Step 0. Background As you proceed through character creation, you should be asking yourself questions about the backstory of the character you are creating. Please refer to the document Guidance to help develop your character's history. You will likely an...
Warrior
Life of Warfare +1 to Sequence at character creation, not to exceed the maximum. Combat Reflexes -1 from all rolls while in combat. Power Strike The warrior may specify that they wish to add delay to any given melee strike. For every delay that they ad...
Savant
Contact This feat comprises the Savant's ability to call on the sum of their life's contacts. The Savant may make a roll to create a contact of their own Fame or lower. In order to determine whether they succeed in having this contact, they roll against their...
Brawler
Pugilism Has access to new unarmed skills. These can be used as if they were Combat Skills for the purposes of counter-attacks. Ironfist Does 2d4 damage on punches, in stead of 1d8. Pivot Gets an extra Dodge roll on ever Dodge check. Brawlers are the...
Hunter
Sureshot If an enemy is unaware of the Hunter and are in long range, the player may do an aimed strike on that target at Normal check. Nature Step Enemies do not get to make checks to detect the player if they are in the wilderness. Quickshooting The hu...