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Basic Combat

Nyra: The Dark Age Combat Mechanics

The combat of Nyra can vary in complexity by a large degree. All of the classes have different approaches to combat, and even within each class are the possibilities for unique tactics. However, in order to understand how a basic combat interaction plays out...

Crafting

Nyra: The Dark Age

Even though the different crafting skills in Nyra differ greatly and the materials they value in the creation of their items differ too, the flow for item creation in all of these cases still has common elements. That creation flow is outlined below:

Wounding and Death

Nyra: The Dark Age Damage, Wounding, and Death

For every species damage calculations will vary, however some things remain constant. Entering Serious on any damage location causes a bleed effect that does 1 damage per player turn. Entering Critical stacks another bleed that does 2 damage per player turn. T...

General Items

Nyra: The Dark Age

The following section is meant to record a list of items that are likely to occur in Nyra. This list should be utilized when creating the inventory for a new character as well as determining prices for buying and selling items for already created characters. F...

Skill Cost Tables

Nyra: The Dark Age Skills

The following table shows the skill point cost for each individual skill rank: Skill Rank 1 2 3 4 5 6 7 8 9 10 Favored  1 4 9 16 25 36 49 64 81 ...

Weapons and Armor

Nyra: The Dark Age

Feats

Nyra: The Dark Age Feats

Favored Weapon [Weapon] (100/450) A character with this feat receives +1 damage when using the specified type of weapon. This may be bought five times in a row, or as one package at the cost of 450. Sadism (150) On a successful Surestrike the enemy ...

Skills and Skill Perks

Nyra: The Dark Age Skills

Below, for those who may be curious to the specific description of each skill is a brief coverage of its overview. Also, listed below are the perks that one gets from attaining certain ranks of the listed skill. These perks are not minor and add a great deal o...

Status Effects

Nyra: The Dark Age Damage, Wounding, and Death

Some attacks, spells, and skills may affect dangerous status changes.  The base physical status effects are as follows: Deafened The target may not make Observation checks using hearing and receives - 1 delay from the next turn. Blinded Target may not us...

Creatures and Humanoids

Nyra: The Dark Age

Life in Nyra has adapted to the brutal conditions of the universe, developing bizarre coping mechanisms and devastating tools for predation. Magic, the eternal lifeblood of the world, runs through everything, coaxing the creatures on the planet toward even mor...

Diseases

Nyra: The Dark Age Damage, Wounding, and Death

Lycanthropy Type: Virus Duration: Lifetime Once contracted, the infected will progress through four stages if they do not satisfy the requirements of the disease.  Every time the target misses a meal, keep a tally. When that tally reaches the number listed ...

Flora

Nyra: The Dark Age

The many habitats of Nyra are filled with a gamut of different plant life, fungi, and other flora. Although the flora are ever-present, however, this part of the guide is likely going to be of the most use for Alchemists and Outdoorsmen. The following rubric s...

Game Philosophy

Nyra: The Dark Age GM Guide

The first of these game philosophies, is that Nyra is built to be quite brutal in its nature. When the health calculations of player characters are considered in relation to even the damage of a weapon like a short sword, it can be seen that a fluke high-damag...

Gods and Daemons

Nyra: The Dark Age

Name Element: Order, Solid, Liquid, Gas, Plasma, Chaos Attracted By: Background: A general description of the daemon’s background. Appearance: A general description of the daemon’s appearance. Focus: Willpower: Sequence: Qualities: Skill: Descriptio...

The Uru

Nyra: The Dark Age Holy Books

Before time came to be and all things lay in oblivion, formless and without distinction, all was one and the Knowing Nothing reigned supreme, content in equilibrium. Order, paramount, was default and no new thoughts could emerge. For thoughts to emerge, they m...

Months, Seasons, Celebrations, and Rituals

Nyra: The Dark Age

Below are the months that are used among most conscious species of Nyra. First created by the Kaze, it has been disseminated so widely that it has been integrated into diverse societies without even knowing its origination. The seasons and their associated ele...

The Chao

Nyra: The Dark Age Holy Books

THE is nothing and no thing.  He is a withered tree in a flourishing grove, whose branches are overflowing with luscious fruit and thick green leaves.  His leaves never die, yet are all the time dead.  In a throne of white obsidian he sits, exists. What does ...

The Gods and Their Games

Nyra: The Dark Age Philosophy of Magic

The gods of Nyra, although worshipped, are nothing to be admired to any neutral observer. Each God, a manifestation of some phase of physical matter, exists as per the presence of that phase. Where their form of matter or the philosophy associated with it, are...