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Rogue

Surestrike

If an enemy is unaware of the Rogue, the player may do an aimed strike on that target at Normal check.

Premeditation

A rogue may choose a target and, for each delay spent, add +1 to crit chance on that target for the duration of battle. Also for every extra delay spent, instead of doubling damage on a crit, roll on a dice to see the damage multiplier. Use the below table to determine which dice:

1: d4

2: d6

3: d8

4: d10

5: d12

6: d20

City Foot

Enemies do not get to make checks to detect the player if they are in the city

Rogues are the various scoundrels, thugs, and pickpockets of the city-scape. Those that set themselves apart not by poverty, but by their ability to get things done through manipulation, subtlety, and pure visceral enforcement. Problem solvers of the highest degree, they are set upon when one needs to disappear, when one needs to acquire assets, or when one may need anything done which may put them on the wrong side of the law.

The Rogue provides access to the group. If there is some secret that must be recovered, the Rogue will likely be tapped to carry out the infiltration. If a target must be assassinated quietly, the Rogue will be called upon to do the deed. If there is need for a spy or an informant or a secret confidant, they will be best suited. If an object must be stolen (or planted), the Rogue will naturally excel at the task. The Rogue, in combat, tends to specialize in opportunistic attacks, hitting and running, choosing soft targets which are easy to dispatch. The Rogue should never be expected to stand tall and fight face to face unless it is absolutely necessary. They do what is necessary to live another day while completing their task.