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104 total results found

Liquid

Nyra: The Dark Age Religions, Cults, and Philosophies

Concordia Demonym: Concordians Holy text:  Concordians believe that existence is change and therefore all things are only able to be defined by the rate and nature of their system of change. In this, all things are unified: fluxes in the everpresent miracle...

Non-Aligned

Nyra: The Dark Age Religions, Cults, and Philosophies

Solism Demonym: Solist Holy text: The Uru Solism is a religion which centers itself upon the path to achieving daemonhood. It is the oldest religion of Nyra, having been discovered through a true divine revelation in ancient Ponderan society, wherein the Ur...

Procedure

Nyra: The Dark Age Character Creation

Step 0. Background As you proceed through character creation, you should be asking yourself questions about the backstory of the character you are creating. Please refer to the document Guidance to help develop your character's history. You will likely an...

Warrior

Nyra: The Dark Age Classes

Life of Warfare +1 to Sequence at character creation, not to exceed the maximum. Combat Reflexes -1 from all rolls while in combat. Power Strike  The warrior may specify that they wish to add delay to any given melee strike. For every delay that they ad...

Savant

Nyra: The Dark Age Classes

Contact This feat comprises the Savant's ability to call on the sum of their life's contacts. The Savant may make a roll to create a contact of their own Fame or lower. In order to determine whether they succeed in having this contact, they roll against their...

Brawler

Nyra: The Dark Age Classes

Pugilism Has access to new unarmed skills. These can be used as if they were Combat Skills for the purposes of counter-attacks. Ironfist Does 2d4 damage on punches, in stead of 1d8. Pivot Gets an extra Dodge roll on ever Dodge check. Brawlers are the...

Hunter

Nyra: The Dark Age Classes

Sureshot If an enemy is unaware of the Hunter and are in long range, the player may do an aimed strike on that target at Normal check. Nature Step Enemies do not get to make checks to detect the player if they are in the wilderness. Quickshooting The hu...

Rogue

Nyra: The Dark Age Classes

Surestrike If an enemy is unaware of the Rogue, the player may do an aimed strike on that target at Normal check. Premeditation A rogue may choose a target and, for each delay spent, add +1 to crit chance on that target for the duration of battle. They al...

Mage

Nyra: The Dark Age Classes

Arkhan's Gift  +1 to MAG without accruing any penalties at character creation.  Magic Magic is available to character at creation. Mages are those that have accumulated magic in their blood. They have learned to manipulate a part of their brain that al...

Rogue

Nyra: The Dark Age Sub-Classes

Assassin: Small Blades, Stealth Escape Artist: Dodge, Stealth Poisoner: Profession (Alchemy), Small Blades Thief: Pickpocket, Stealth Burglar: Lockpick, Pickpocket Vagrant: Navigation, Lore (Streetwise) Acrobat: Acrobatics, Dodge Knife Fighter: Small ...

Warrior

Nyra: The Dark Age Sub-Classes

Stonewall: Defense, Willpower  Smith: Profession (Blacksmith), Bargain Soldier: Profession (Surgeon), Weapon Skill (Choose) Body Guard: Lore (Etiquette), Defense Mercenary: Weapon Skill (Choose), Bargain Duelist: Weapon Skill (Choose), Defense Tyrant: ...

Hunter

Nyra: The Dark Age Sub-Classes

Ranger: Archery, Swords Survivalist: Navigation, Tracking Bowman: Profession (Fletchery), Archery Dragoon: Polearms, Riding Medic: Biology, Medical Rifleman: Firearms, Profession (Engineer) Sniper: Stealth,  Ranged Weapon Skill Hawk: Marksmanship, Cli...

Savant

Nyra: The Dark Age Sub-Classes

  Diplomat: Persuasion, Leadership Dictator: Leadership, Intimidation Teacher: Instruction, Lore (Choose) Actor: Act/Bluff, Disguise Professional: Profession (Choose), Profession (Choose) Lorekeeper: Lore (Choose), Lore (Choose) Historian: Literacy, Lor...

Mage

Nyra: The Dark Age Sub-Classes

Transfigurist: Attunement (Solid), Magic (Solid) Fluxus: Attunement (Liquid), Magic (Liquid) Ventusari: Attunement (Gas), Magic (Gas) Infernai: Attunement (Plasma-Fire), Magic (Plasma-Fire) Orderist: Attunement (Order), Magic (Order) Noxai: Attunement (...

Brawler

Nyra: The Dark Age Sub-Classes

  Martial Artist: Unarmed (Strikes), Unarmed (Grapples) Monk: Clubs, Unarmed (Strikes) Grappler: Unarmed (Grapples), Gouge Street Fighter: Unarmed (Strikes), Observation Show Fighter: Act/Bluff, Unarmed (Strikes) Striker: Unarmed (Strikes), Dodge Wrestl...

Human

Nyra: The Dark Age Species

Tenacity  For purposes of calculating skill point gain from critical success and critical failure, the character triples their modifier. Iron Will -2 difficulty to all Willpower and Focus checks. Gumption All skill points generated from critical success...

Sarkin

Nyra: The Dark Age Species

Sonar When Sarkin make Observation checks, they may factor in their sonar. This means they can sense in the dark, around corners, and through walls. Sark Wisdom The Sarkin gain triple their modifier when calculating skill point gain from success and failu...

Ponderan

Nyra: The Dark Age Species

Mageblood Ponderans have an innate communion with the magic stream. They get + 1 MAG at character creation. Brilliance The Ponderan gain triple their modifier when calculating skill point gain from success and failures in Intelligence. Arkhan's Meditatio...