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Tools

Containers

Barrell

Uses: A container that holds two hundred doses for Profession (Alchemy).

Price: 60 denar

Bottle

Uses: A container that holds four doses for Profession (Alchemy).

Price: 4 denar

Cask

Uses: A container that holds twenty five doses for Profession (Alchemy).

Price: 20 denar

Half-Barrell

Uses: A container that holds one hundred doses for Profession (Alchemy).

Price: 40 denar

Flask 

Uses: A container that holds two doses for Profession (Alchemy).

Price: 2 denar

Jug

Uses: A container that holds five doses for Profession (Alchemy).

Price: 5 denar

Powder Gourd

Effect: Powder gourd can be packed with up to five doses of any powder produced by the alchemist. If the powder gourd is thrown using Thrown Weapons, it explodes, releasing the powder(s) in a 10 foot radius. Any creature who inhales the powder(s) or gets it in their eyes or mouth, is affected by all stacks of the powder’s effect.

Price: 2 denar

 

Skin 

Uses: A container that holds three doses for Profession (Alchemy).

Price: 3 denar

Vial

Uses: A container that holds one dose for Profession (Alchemy).

Price: 1 denar

Survival

Lumber Axe

Uses: Usable by Outdoorsman to harvest trees for wood.

Effect: A tool for cutting down trees. Must be equipped in order to harvest trees for wood. 

Price: 2 denar

Bedroll

Uses: For sleeping in rough terrain. Protects from one level of environmental cold damage.

Price: 20 denar

Blanket

Uses: Protects from one level of environmental cold damage.

Price: 10 denar

Cage (Small)

Effect: Can be used to imprison any one creature in the small size category.

Durability: 50

Delay: 5

Price: 3 Denar

Cage (Medium)

Effect: Can be used to imprison creatures. Can only accommodate 1 Medium or 4 Small sized creatures.

Type: Trap

Durability: 90

Delay: 5

Price: 10 denar 

Cage (Large)

Effect: Can be used to imprison creatures. Can only accommodate 6 Large or 12 Medium sized creatures.

Type: Trap

Durability: 180

Delay: 5

Price: 20 denar

Cage (Giant)

Effect: Can be used to imprison creatures. Can only accommodate 36 Medium or 12 Large or 3 Giant sized creatures.

Type: Trap

Durability: 180

Delay: 5

Price: 30 denar

Candle

Uses: Creates light within a 10 foot radius.

Price: 1 denar

Clay Furnace (Small)

Effect: This item is stationary. Can be utilized to reduce 2 environmental Cold damage for up to two targets. Requires 1 wood per hour to fuel.

Price: N/A

Cloak

Uses: A piece of clothing used to conceal ones identity (Creator).

Price: 5 denar

Compass

Effect: +4 Navigation

Price: 180 denar

Fishing Pole

Uses: Usable by Outdoorsman to fish.

Effect: A tool for catching fish. Must be equipped in order to go fishing. 

Price: 2 denar

Flint and Steel

Uses: Usable by Outdoorsman to start a fire.

Effect: Creates a spark in order to start a fire.

Price: 1 denar

Furnace

Effect: Negates three levels of environmental cold damage to everything within a 15 foot radius. Each Coal or Wood provides 30 minutes of use. Capacity of thirty Coal or Wood at a time. 

Price: 35 denar

Lantern

Uses: Creates light within a 20 foot radius.

Price: 5 denar

Ladder

Effect: May now scale up to 20 feet vertically on an Easy Climbing check.

Price: 11 denar

Lock-Jaw Trap (Small)

Effect: The trap costs 4 delay to set. If a target steps on the set trap it activates. When activated the trap deals 2d6+5 cleaving damage and applies Cripple the limb. The trap can be removed by making a normal Operate check or a difficult strength check. Only works on medium creatures or below.

Durability: 50

Delay: 4

Strength requirement: 2

Damage: 2d6+5 cleaving

Price: 5 denar

Lock-Jaw Trap (Medium)

Use: The trap costs 4 delay to set. If a target steps on the set trap it activates. When activated the trap deals 3d6+6 cleaving damage and Cripple to the limb. The trap can be removed by making a normal Operate check or a difficult strength check. Only works on Large creatures or below.

Durability: 60

Delay: 4

Strength requirement: 2

Damage: 4 6d6+6 cleaving

Price: 10 denar

Lock-Jaw Trap (Large)

Use: The trap costs 8 delay to set. If a target steps on the set trap it activates. When activated the trap deals 6d6+9 cleaving damage and applies Cripple to the limb. The trap can be removed by making a normal Operate check or an impossible strength check. Only works on Giant creatures or below.  

Durability: 70

Delay: 8

Strength requirement: 2

Damage: 6d6+9 cleaving

Price: 20 denar

Monocular

Uses: User can see two times further than normal.

Price: 20 denar

Pickaxe

Uses: Usable by Outdoorsman.

Effect: Required to gather minerals. 

Price: 2 denar

Saw

Uses: Usable by Outdoorsman.

Effect: Required to craft with wood, bone, and teeth.

Price: 2 denar

Shovel

Effect: Used to dig holes faster. 

Price: 1 denar

Shelter (One-Occupant)

Effect: Disallows creatures from entering the domicile. 

Price: N/A

Telescope

Uses: User can see twenty times further than normal.

Price: 400 denar

Tent

Uses: For sleeping in rough terrain. Protects from wind and encroachment by small animals.

Price: 35 denar

Cooking

Meat Cleaver

Uses: Usable by Chef or Outdoorsman.

Effect: Used to separate meat into smaller portions.

Price: 1 denar

Skillet

Uses: Usable by Chef.

Effect: Can cook food over a fire. Fits up to three ingredients at a time.

Price: 2 denar

Spit

Uses: Usable by Chef to cook meals.

Effect: Cooks an animal up to Medium size without need for processing. Destroys bones and teeth. Combines all Fat and Meat.

Price: 5 denar

Stove

Uses: Usable by Chef as a fire for cooking. 

Effect: Can simultaneously cook with four cooking implements for every one Coal or Wood used. Capacity of twenty Coal or Wood at a time. 

Price: 30 denar

Wok

Uses: Usable by Chef to cook meals.

Effect: Can cook food over a fire. Fits up to five ingredients at a time. 

Price: 3 denar

Crafting

Clay Stove

Use: This item is stationary. Can be used by Profession (Cook) to prepare food. Requires 1 wood per hour to fuel.

Price: N/A

Clay Forge (Small)

Use: This item is stationary. Can be used by Profession (Blacksmith) and Profession (Engineer) to create items that use ingots. Requires 1 Coal per hour to fuel.

Price: N/A

Clay Forge (Medium)

Use: This item is stationary. Can be utilized to reduce 3 environmental Cold damage for up to five targets. Requires 2 wood per hour to fuel.

Price: N/A

Ink

Effect: Can be used to write on five paper along with a writing implement.

Price: 7 denar

Painter's Kit

Uses: Usable by Creator.

Effect: Required to create paintings. Runs out after fifty uses.

Price: 20 denar

Paper

Effect: Can be used with other materials to make writing, drawings, or paintings.

Price: 1 denar

Sewing Kit

Uses: Usable by Troubadour.

Effect: Required to create Light armor. Runs out after fifty uses.

Price: 20 denar

Smithing Hammer

Uses: Usable by Blacksmith to craft and modify weapons and armor.

Effect: Required to craft with metals.

Price: 3 denar

Instruments

Drums

Uses: Usable by Creator to play music.

Effect: Can be used to play Percussion music. Can be heard by anyone within 200 feet.

Price: 5 denar

Flute

Uses: Usable by Creator to play music.

Effect: Can be used to play Woodwind music. Can be heard by anyone within 100 feet.

Price: 5 denar

Horn

Uses: Usable by Creator to play music.

Effect: Can be used to play Brass music. Can be heard by anyone within 150 feet.

Price: 5 denar

Kalimba

Uses: Usable by Creator to play music.

Uses: Can be used to play Percussion music. Can be heard by anyone within 20 feet.

Price: 5 denar

Lute

Uses: Usable by Creator to play music.

Effect: Can be used to play String music. Can be heard by anyone within 50 feet.

Price: 5 denar