Basic Weapons and Shields
Introduction
The following document is a record of all of the basic, unmodified versions of the weapons and shields in Nyra. These are the templates that should be altered during crafting and are also the default versions of these weapons that players would recover unless the GM made specific alterations. To find a list of specialized or legendary weapons, see the section Unique Weapons and Shields.
First, we will begin by describing how to read the melee weapons in this section. Take this one for example:
Short Sword
Type: Sword
Category: 3-Delay Cleaving Sword
Damage:
P: 2d6+2 (4-14)
S: 2d6 (2-12)
C: 3d6 (3-18)
B: N/A
Durability: 20
Delay: 3
Modifier: STR
STR Req.: 3
Average Price: 2100 gold
To read this weapon, let us start at the top. In bold is the weapon’s name. Next, its Type tells you what weapon skill a character rolls against in order to use the weapon. Here it would utilize the skill “Swords.” The Category represents a slightly more restricted cross-section that the sword belongs to. If a character sought to gain weapon specialty (outlined in 54a. Skills and Skill Perks), they would choose from one of these categories and would then be restricted to that category for their specialty.
Then there is the weapon’s damage. Damage in Nyra is divided up into four categories that attempt to appropriately encapsulate the different types of swings and motions that are able to be made with weapons. These categories are "Piercing", which represents using a part of the weapon that is pointy, in order to pierce through the enemy, "Cleaving", which represents a perpendicular motion meant to cleave the enemy, "Slashing", which represents using the edge of a sharp blade in order to follow through an attack and eviscerate an enemy, and lastly "Bludgeoning", which represents using the blunt part of a weapon to cause substantial damage by crushing an enemy with it. When a character uses this weapon, they may specify that they are using a strike from any of these categories and they will then use the damage dice listed beside that category to determine calculations. This offers characters flexibility against varying armor types, which have varying resistances to the different types of damage.
After that, you can see the weapon’s durability. This represents the weapon’s resistance to deformation and destruction. If substantially traumatic events take place to the weapon, it may deplete durability. Generally, this will be determined at GM discretion, but there are also certain occasions where specific skills deplete durability directly. If durability reaches zero, the weapon is destroyed beyond repair.
The number beside the category "Delay" represents how many swings a warrior will be able to get with the given weapon. A character starts with a Delay equal to their Agility at the beginning of each combat phase. Therefore, if a character wanted to use their entire combat phase swinging, they could perform as many strikes as AGI/Delay. With the weapon above, because it has 3 delay, a user with 3 AGI could swing it once, a user with 6 AGI could swing it twice, and a user with 9 AGI could swing it three times.
Typically a Delay corresponds to the overall size of the weapon. As some examples:
2: Unarmed, Very small blades
3: Knives, Smallswords
4: Longswords, Polearms
5: Greatswords, Pikes, Greataxes
The category titled “modifier” is factored in when calculating damage with this weapon. A user will also add the appropriate modifier for the listed primary statistic to their damage when doing calculations. So for this weapon, if a user had 6 STR, they would add +3 damage to their swings.
The next number represents the weight and balance of the given weapon by giving a criteria for how much strength a user must have in order to wield the weapon. If a user had 2 STR, they would not be able to wield this weapon, if they had anything 3 or more, this weapon would be accessible.
Lastly, we have included an average price for the item as guidance for the GM and to build expectations for the player. This could be greater or lesser depending on the area it is being bought and its rarity to the people who are selling it.
This is the rubric:
Name
Type:
Category:
Damage:
P:
S:
C:
B:
Durability:
Delay:
Modifier:
STR Req.:
Average Price:
Next, we will analyze some ranged weapons, given that they sometimes have unique descriptions. Let us begin with:
Compound Bow
Type: Archery
Category: 3-Delay Bow
Damage: 3d6 (3-18)
Range: 200 ft-400ft.
Durability: 25
Delay: 3
Modifier: AGI
STR Req.: 6
Ammo: Arrow
Average Price: 175 gold
One will notice that many of the same categories exist and some have been changed. For example, there is not a stipulation for what kind of damage the bow does. For ranged weapons, this will be decided by its ammo. The user will specify to the GM what kind of ammo they would like to use for a strike before rolling it. The type of ammo that the weapon uses is also listed below beside the category “ammo.”
There is also a category for Range for ranged weapons. If firing at half of the maximum distance or less, it should be considered a Normal check. If higher than that, it is considered a Difficult check. If higher than the maximum range, an Impossible check.
Let us observed some other examples:
Pull Crossbow
Type: Marksmanship
Category: 4-Delay Crossbow
Damage: 3d8+2 (5-26)
Range: 350ft.
Durability: 30
Delay: 3(1)
Modifier: AGI
STR Req.: 5
Ammo: Bolt
Average Price: 185 gold
The thing we want to point out here is the difference in how the Delay is notated. Using this weapon as an example, it should be read “this weapon takes 3 delay to load and 1 delay to fire.” This means that a character can feasibly load the weapon, fire it, then load it again, allowing them to fire it as the first action in the next turn. Also notice that the Pull Crossbow does not use Arrows, it uses Bolts, which have different damage characteristics.
Lastly, let us observe slings:
Sling
Type: Marksmanship
Category: Sling
Damage: 1d4-1d6-1d10 (3-20)
Range: 250ft.
Durability: 10
Delay: 2-3-4
Modifier: CON
STR Req.: 4
Ammo: Stone/Projectiles
Average Price: 35 gold
One will notice that the delay and the damage are notated differently here. It should be read as “if the user spends 2 Delay, they do 1d4, if they spend 3 Delay, they do 1d4+1d6, if they spend 4 Delay, they do 1d4+1d6+1d10.” This represents the character getting the sling to differing velocities and allows the weapon to be versatile.
Also, note that the Ammo is not only limited to Stones, it can also be used to thrown any Thrown Weapon that has “projectile” in its category. This makes slings useful for Engineer characters especially, given that they may load them with various explosives.
Lastly, on one’s equipment sheet, they will find another category that is not stipulated here: Traits. Traits represent both the particular Flaws and the particular beneficial qualities that a weapon may have.
This concludes the general overview of weapon notation. Following is a list of the base weapons in Nyra and is not all inclusive. GM’s are encouraged to generate new weapons based on the ones listed below while attempting to maintain general balance. The weapons below, except in specific circumstances, have no traits included and should be considered the base weapons.
Swords
Short Sword
Type: Sword
Category: 3-Delay Cleaving Sword
Damage:
P: 2d6+2 (4-14)
S: 2d6 (2-12)
C: 3d6 (3-18)
B: N/A
Durability: 20
Delay: 3
Modifier: STR
STR Req.: 3
Average Price: 2100 gold
Sabre
Type: Sword
Category: 3-Delay Slashing Sword
Damage:
P: 2d6+2 (4-14)
S: 3d6 (3-18)
C: N/A
B: N/A
Durability: 20
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 2100 gold
Small Sword
Type: Sword
Category: 3-Delay Piercing Sword
Damage:
P: 3d6+3 (5-21)
S: 1d6 (1-6)
C: N/A
B: N/A
Durability: 20
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 350 gold
Falchion
Type: Sword
Category: 3-Delay Mixed Sword
Damage:
P: N/A
S: 3d6 (3-18)
C: 2d10 (2-20)
B: N/A
Durability: 20
Delay: 3
Modifier: STR
STR Req.: 3
Average Price: 1750 gold
Broadsword
Type: Sword
Category: 4-Delay Cleaving Sword
Damage:
P: 1d6 (1-6)
S: 3d6+2 (5-20)
C: 3d8+2 (5-26)
B: N/A
Durability: 25
Delay: 4
Modifier: STR
STR Req.: 4
Average Price: 175 gold
Scimitar
Type: Sword
Category: 4-Delay Slashing Sword
Damage:
P: 2d8 (2-16)
S: 3d8+2 (5-26)
C: 1d8 (1-8)
B: N/A
Durability: 25
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 85 gold
Longsword
Type: Sword
Category: 4-Delay Mixed Sword
Damage:
P: 3d8+1 (4-25)
S: 2d8 (2-16)
C: 3d8+1 (4-25)
B: N/A
Durability: 25
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 125 gold
Rapier
Type: Sword
Category: 4-Delay Piercing Sword
Damage:
P: 3d8+4 (7-28)
S: 1d4 (1-4)
C: N/A
B: N/A
Durability: 25
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 85 gold
Greatsword
Type: Sword
Category: 5-Delay Cleaving Sword
Damage:
P: 2d10+4 (6-24)
S: 2d8+4 (6-20)
C: 3d10+4 (7-34)
B: N/A
Durability: 25
Delay: 5
Modifier: STR
STR Req.: 4
Average Price: 850 gold
Estoc
Type: Sword
Category: 5-Delay Piercing Sword
Damage:
P: 3d10+4 (7-34)
S: 2d10+2 (4-24)
C: N/A
B: N/A
Durability: 25
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 850 gold
Nodachi
Type: Sword
Category: 5-Delay Slashing Sword
Damage:
P: 2d10+4 (6-24)
S: 3d10+4 (7-34)
C: N/A
B: N/A
Durability: 25
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 850 gold
Axes
Hatchet
Type: Axe
Category: 3-Delay Cleaving Axe
Damage:
P: N/A
S: N/A
C: 3d6+4 (6-22)
B: N/A
Durability: 50
Delay: 3
Modifier: STR
STR Req.: 4
Average Price: 75 gold
Handpick
Type: Axe
Category: 3-Delay Piercing Axe
Damage:
P: 3d6+4 (6-22)
S: N/A
C: N/A
B: N/A
Durability: 50
Delay: 3
Modifier: STR
STR Req.: 4
Average Price: 65 gold
Sickle
Type: Axe
Category: 3-Delay Slashing Axe
Damage:
P: N/A
S: 3d6+4 (6-22)
C: N/A
B: N/A
Durability: 50
Delay: 3
Modifier: STR
STR Req.: 4
Average Price: 65 gold
Moonaxe
Type: Axe
Category: 3-Delay Mixed Axe
Damage:
P: 2d6+4 (6-16)
S: N/A
C: 3d6+2 (6-22)
B: N/A
Durability: 50
Delay: 3
Modifier: STR
STR Req.: 4
Average Price: 75 gold
Bearded Axe
Type: Axe
Category: 4-Delay Cleaving Axe
Damage:
P: N/A
S: N/A
C: 3d8+5 (5-26)
B: N/A
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 4
Average Price: 170
Pick
Type: Axe
Category: 4-Delay Piercing Axe
Damage:
P: 3d8+5 (5-26)
S: N/A
C: N/A
B: 1d4+2(4-10)
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 4
Average Price: 220
Battleaxe
Type: Axe
Category: 4-Delay Mixed Axe
Damage:
P: 2d8+5 (7-21)
S: N/A
C: 3d8+3 (6-25)
B: N/A
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 4
Average Price: 170
Pendulum Axe
Type: Axe
Category: 5-Delay Mixed Axe
Damage:
P: 2d10 (1-10)
S: 3d10 (3-10)
C: 3d10+5 (8-35)
B: N/A
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 6
Average Price: 2780 gold
Greataxe
Type: Axe
Category: 5-Delay Cleaving Axe
Damage:
P: N/A
S: N/A
C: 3d10+6 (9-36)
B: N/A
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 3050 gold
Scythe
Type: Axe
Category: 5-Delay Slashing Axe
Damage:
P: N/A
S: 3d10+6 (9-36)
C: N/A
B: N/A
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 3050 gold
Warpick
Type: Axe
Category: 5-Delay Piercing Axe
Damage:
P: 3d10+6 (9-36)
S: N/A
C: N/A
B: N/A
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 3050 gold
Clubs
Spiked Club
Type: Club
Category: 3-Delay Piercing Club
Damage:
*P: 1d6+3 (6-21)
S: N/A
C: N/A
*B: 2d6 (6-21)
Durability: 15
Delay: 3
Modifier: STR
STR Req.: 5
Average Price: 25 gold
*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.
Mace
Type: Club
Category: 3-Delay Bludgeoning Club
Damage:
P: N/A
S: N/A
C: N/A
B: 3d6+2 (6-22)
Durability: 15
Delay: 3
Modifier: STR
STR Req.: 5
Average Price: 50 gold
Military Hammer
Type: Club
Category: 3-Delay Mixed Club
Damage:
P: 2d6+3 (5-15)
S: N/A
C: N/A
B: 3d6 (3-18)
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 5
Average Price: 76 gold
Flanged Mace
Type: Club
Category: 4-Delay Bludgeoning Club
Damage:
P: N/A
S: N/A
C: N/A
B: 3d8+4 (5-24)
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 5
Average Price: 76 gold
Warhammer
Type: Club
Category: 4-Delay Mixed Club
Damage:
P: 2d8+3 (5-21)
S: N/A
C: N/A
B: 3d8+1 (4-25)
Durability: 30
Delay: 4
Modifier: AGI
STR Req.: 5
Average Price: 135 gold
Spiked Mace
Type: Club
Category: 4-Delay Piercing Club
Damage:
*P: 1d8+3 (6-27)
S: N/A
C: N/A
*B: 2d8 (6-27)
Durability: 50
Delay: 4
Modifier: STR
STR Req.: 5
Average Price: 165 gold
*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.
Greatmaul
Type: Club
Category: 5-Delay Bludgeoning Club
Damage:
P: N/A
S: N/A
C: N/A
B: 3d10+6 (9-36)
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 2130 gold
Spiked Greatmaul
Type: Club
Category: 5-Delay Piercing Club
Damage:
*P: 1d10+5 (7-35)
S: N/A
C: N/A
*B: 2d10 (7-35)
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 3050 gold
*add Piercing and Bludgeoning categories together for damage on a strike. Use whatever armor reduction is least for damage calculations.
Great Warhammer
Type: Club
Category: 5-Delay Mixed Club
Damage:
P: 3d10+3 (6-33)
S: N/A
C: N/A
B: 3d10+5 (8-35)
Durability: 50
Delay: 5
Modifier: STR
STR Req.: 7
Average Price: 2130 gold
Unarmed (Strikes)
Punch
Type: Unarmed (Strikes)
Damage: 1d8 Bludgeoning (2-8)
Durability: Limb Damage
Delay: 2
Modifier: STR
STR Req.: 1
Kick
Type: Unarmed (Strikes)
Damage: 2d6+3 Bludgeoning (5-15)
Durability: Limb Damage
Delay: 3
Modifier: STR
STR Req.: 2
Fist Pack
Type: Unarmed (Strikes)
Damage:
P: N/A
S: N/A
C: N/A
B: 2d4+1 (4-10)
Durability: 15
Delay: 2
Modifier: STR
STR Req.: 2
Average Price: 5 gold
Knuckle Duster
Type: Unarmed (Strikes)
Damage:
P: N/A
S: N/A
C: N/A
B: 2d4+2 (4-10)
Durability: 15
Delay: 2
Modifier: STR
STR Req.: 2
Average Price: 25 gold
Spiked Knuckles
Type: Unarmed (Strikes)
Damage:
P: 2d4+2 (4-10)
S: N/A
C: N/A
B: N/A
Durability: 15
Delay: 2
Modifier: STR
STR Req.: 2
Average Price: 25 gold
Bladefist
Type: Unarmed (Strikes)
Damage:
P: N/A
S: 2d6+2 (4-14)
C: 3d6 (3-18)
B: N/A
Durability: 15
Delay: 3
Modifier: STR
STR Req.: 2
Average Price: 75 gold
Cestus
Type: Unarmed (Strikes)
Damage:
P: N/A
S: N/A
C: N/A
B: 3d6 (3-18)
Durability: 15
Delay: 3
Modifier: STR
STR Req.: 2
Average Price: 75 gold
Sabatons
Type: Unarmed (Kicks)
Damage:
P: N/A
S: N/A
C: N/A
B: 3d6 (3-18)
Durability: 15
Delay: 3
Modifier: STR
STR Req.: 2
Average Price: 75 gold
*Is attached to the feet, does not replace leg armor
Archery
Repeating Crossbow
Type: Archery
Category: 2-Delay Crossbow
Damage: 1d8 (1-8)
Range: 25ft.
Durability: 25
Delay: 2
Modifier: N/A
STR Req.: 3
Ammo: Small Bolt
Average Price: 300 gold
Compound Bow
Type: Archery
Category: 3-Delay Bow
Damage: 3d6 (3-18)
Range: 50ft.
Durability: 25
Delay: 3
Modifier: AGI
STR Req.: 6
Ammo: Arrow
Average Price: 175 gold
Longbow
Type: Archery
Category: 4-Delay Bow
Damage: 3d8 (3-24)
Range: 100ft.
Durability: 25
Delay: 4
Modifier: AGI
STR Req.: 6
Ammo: Arrow
Average Price: 275 gold
Greatbow
Type: Archery
Category: 5-Delay Bow
Damage: 4d10+6 (3-24)
Range: 150ft.
Durability: 25
Delay: 5
Modifier: AGI
STR Req.: 7
Ammo: Arrow
Average Price: 700 gold
Pull Crossbow
Type: Archery
Category: 4-Delay Crossbow
Damage: 3d8+7 (5-26)
Range: 100 ft.
Durability: 30
Delay: 3(1)
Modifier: AGI
STR Req.: 5
Ammo: Bolt
Average Price: 185 gold
Crankshaft Crossbow
Type: Archery
Category: 5-Delay Crossbow
Damage: 3d10+8 (8-35)
Range: 150 ft.
Durability: 35
Delay: 4(1)
Modifier: AGI
STR Req.: 6
Ammo: Bolt
Average Price: 300 gold
Siege Crossbow
Type: Archery
Category: 6-Delay Crossbow
Damage: 3d20+10 (3-60)
Range: 200ft.
Durability: 35
Delay: 5(1)
Modifier: AGI
STR Req.: 6
Ammo: Siege Bolts
Average Price: 700 gold
Firearms
Black Powder Pistol
Type: Marksmanship
Category: 5-Delay Firearm
Damage: 1d20+15 (16-35)
Range: 50 ft.
Durability: 5
Delay: 4(1)
Modifier: N/A
STR Req.: 2
Ammo: Bullet/Shot
Average Price: 3200 gold
Black Powder Rifle
Type: Marksmanship
Category: 6-Delay Firearm
Damage: 2d20+20 (22-60)
Range: 100 ft.
Durability: 5
Delay: 5(1)
Modifier: N/A
STR Req.: 5
Ammo: Bullet/Shot
Average Price: 5600 gold
Ammunition
Bodkin Arrow
Damage: Piercing damage
Average Price: 3 Gold
Broadhead Arrow
Damage: Slashing damage
Average Price: 3 Gold
Dart
Damage: Piercing damage
Average Price: 1 Denar
Wedge Arrow
Damage: Cleaving damage
Average Price: 3 Gold
Heavyhead Arrow
Damage: Bludgeoning damage
Average Price: 3 Gold
Small Bolt
Damage: 3 Piercing damage
Average Price: 2 Gold
Bolt
Damage: 5 Piercing damage
Average Price: 3 Gold
Siege Bolt
Damage: 10 Piercing damage
Average Price: 4 Gold
Bullet
Damage: 4 Piercing damage
Average Price: 1 Gold
Shot
Damage: 2d4 Piercing damage
Average Price: 2 Gold
Stone
Damage: 3 Bludgeoning damage
Average Price: N/A
Ballista Bolt
Damage: 20 Piercing damage
Average Price: N/A
Small Cannonball
Damage: 10 Bludgeoning damage
Average Price: N/A
Cannonball
Damage: 20 Bludgeoning damage
Average Price: N/A
Large Cannonball
Damage: 30 Bludgeoning damage
Average Price: N/A
Throwing Weapons
Throwing Knife
Type: Throwing Weapons
Category: 2-Delay Piercing Thrown Weapon
Damage: 1d8 Piercing (1-8)
Range: 45 ft.
Durability: 5
Delay: 2
Modifier: AGI
STR Req.: 3
Average Price: 2 gold
Black Powder Bomb
Type: Throwing Weapons
Category: 2-Delay Engineer Projectile
Damage: 2d20 Fire (2-40)
Range: 45 ft.
Durability: 2
Delay: 1-1
Modifier: N/A
STR Req: 2
Average Price: 250 Gold
Blowgun
Type: Throwing Weapons
Damage: 1d6+ AGI mod
Range: 75ft.
Durability: 10
Delay: 1(1)
Modifier: Agi
STR Req.: 2
Ammo: Dart
Special: Using this weapon does not break stealth
Average Price: 3 Denar
Bola
Type: Throwing Weapons
Category: 2-Delay Miscellaneous Projectile
Damage: N/A
Range: 40ft.
Durability: 5
Delay: 2
Modifier: N/A
STR Req.: 5
Traits: Entrapment x2
Average Price: 15 gold
Chakram
Type: Throwing Weapons
Category: 3-Delay Slashing Thrown Weapon
Damage: 3d6 Slashing (3-18)
Range: 45 ft.
Durability: 5
Delay: 3
Modifier: AGI
STR Req.: 4
Average Price: 5 gold
Throwing Axe
Type: Throwing Weapons
Category: 3-Delay Cleaving Thrown Weapon
Damage: 3d6 Cleaving (3-18)
Range: 45 ft.
Durability: 5
Delay: 3
Modifier: AGI
STR Req.: 4
Average Price: 5 gold
Jarid
Type: Throwing Weapons
Category: 3-Delay Piercing Thrown Weapon
Damage: 3d6 Piercing (3-18)
Range: 45 ft.
Durability: 5
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 2 gold
Rope Net
Type: Throwing Weapons
Category: 3-Delay Miscellaneous Projectile
Damage: N/A
Range: 20ft.
Durability: 20
Delay: 5
Modifier: N/A
STR Req.: 5
Traits: Entrapment x3
Average Price: 15 gold
Sling
Type: Thrown Weapons
Category: Sling
Damage: 1d4-1d6-1d10 (3-20)
Range: 250ft.
Durability: 10
Delay: 2-3-4
Modifier: CON
STR Req.: 4
Ammo: Stone/Projectiles
Average Price: 35 gold
Polearms
Hafted Cleaver
Type: Polearm
Category: 3-Delay Cleaving Polearm
Damage:
P: N/A (2-12)
S: 1d6+3 (4-9)
C: 3d6 (3-18)
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 25 gold
Billhook
Type: Polearm
Category: 3-Delay Mixed Polearm
Damage:
P: 2d6 (2-12)
S: 1d6+3 (4-9)
C: 2d6+4 (6-16)
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 25 gold
Hasta
Type: Polearm
Category: 3-Delay Piercing Polearm
Damage:
P: 3d6 (3-18)
S: 1d6 (1-6)
C: N/A
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 25 gold
Warscythe
Type: Polearm
Category: 3-Delay Slashing Polearm
Damage:
P: N/A
S: 3d6 (3-18)
C: N/A
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 45 gold
Poleaxe
Type: Polearm
Category: 4-Delay Cleaving Polearm
Damage:
P: N/A
S: N/A
C: 3d8+2 (5-26)
B: 1d8+3 (4-11)
Durability: 35
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 1700 gold
Partisan
Type: Polearm
Category: 4-Delay Piercing Polearm
Damage:
P: 3d8+2 (5-26)
S: N/A
C: N/A
B: 1d8+3 (4-11)
Durability: 35
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 1700 gold
Naginata
Type: Polearm
Category: 4-Delay Slashing Polearm
Damage:
P: 2d8 (2-16)
S: 3d8+2 (5-26)
C: 1d8+3 (4-11)
B: 1d8+1 (2-9)
Durability: 35
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 1700 gold
Guandao
Type: Polearm
Category: 4-Delay Mixed Polearm
Damage:
P: N/A
S: 3d8+1 (4-25)
C: 3d8+1 (4-25)
B: 1d8+3 (4-11)
Durability: 35
Delay: 4
Modifier: AGI
STR Req.: 4
Average Price: 1700 gold
Lance
Type: Polearm
Category: 5-Delay Piercing Polearm
Damage:
P: 3d10+5 (8-35)
S: N/A
C: N/A
B: 1d10 (1-10)
Durability: 15
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 2050 gold
Bardiche
Type: Polearm
Category: 5-Delay Cleaving Polearm
Damage:
P: N/A
S: 2d10 (2-20)
C: 3d10+4 (7-34)
B: 1d10 (1-10)
Durability: 15
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 2050 gold
Glaive
Type: Polearm
Category: 5-Delay Slashing Polearm
Damage:
P: N/A
S: 3d10+4 (7-34)
C: 2d10 (2-20)
B: 1d10 (1-10)
Durability: 15
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 2050 gold
Halberd
Type: Polearm
Category: 5-Delay Mixed Polearm
Damage:
P: 2d10+4 (6-24)
S: 1d10 (2-20)
C: 3d10+4 (7-34)
B: 1d10 (1-10)
Durability: 15
Delay: 5
Modifier: AGI
STR Req.: 4
Average Price: 2050 gold
Small Blades
Skinning Knife
Type: Small Blades
Category: 2-Delay Miscellaneous Small Blade
Damage:
P: 1d6 (1-6)
S: 1d6 (1-6)
C: N/A
B: 1d4 (1-4)
Durability: 10
Delay: 2
Modifier: AGI
STR Req.: 1
Traits: Skinning
Average Price: 10 gold
Push-Knife
Type: Small Blades
Category: 2-Delay Piercing Small Blade
Damage:
P: 1d8+2 (3-10)
S: N/A
C: N/A
B: N/A
Durability: 17
Delay: 2
Modifier: AGI
STR Req.: 2
Average Price: 10 gold
Karambit
Type: Small Blades
Category: 2-Delay Slashing Small Blade
Damage:
P: N/A
S: 1d8+2 (3-10)
C: N/A
B: N/A
Durability: 17
Delay: 2
Modifier: AGI
STR Req.: 2
Average Price: 15 gold
Dirk
Type: Small Blades
Category: 2-Delay Mixed Small Blade
Damage:
P: 1d8+1 (2-9)
S: 1d8+1 (2-9)
C: N/A
B: N/A
Durability: 15
Delay: 2
Modifier: AGI
STR Req.: 2
Average Price: 20 gold
Seax
Type: Small Blades
Category: 3-Delay Mixed Small Blade
Damage:
P: 1d6 (1-6)
S: N/A
C: 2d6+3 (5-15)
B: 1d6 (1-6)
Durability: 17
Delay: 3
Modifier: AGI
STR Req.: 2
Average Price: 35 gold
Chopper
Type: Small Blades
Category: 3-Delay Cleaving Small Blade
Damage:
P: N/A
S: N/A
C: 3d6 (3-18)
B: N/A
Durability: 17
Delay: 3
Modifier: AGI
STR Req.: 2
Average Price: 35 gold
Dagger
Type: Small Blades
Category: 3-Delay Piercing Small Blade
Damage:
P: 3d4+4 (7-16)
S: 2d6+2 (4-14)
C: N/A
B: N/A
Durability: 15
Delay: 3
Modifier: AGI
STR Req.: 2
Average Price: 25 gold
Long-Knife
Type: Small-Blades
Category: 3-Delay Slashing Small Blade
Damage:
P: 1d6 (1-6)
S: 3d6 (3-18)
C: N/A
B: N/A
Durability: 20
Delay: 3
Modifier: AGI
STR Req.: 3
Average Price: 115 gold
Shields
Buckler
Type: Small Shield
Pre-Block Locations: Wielding Arm
Protection:
P: -10
S: -12
C: -8
B: -4
Durability: 75
Delay: Defense
STR Req.: 3
Average Price: 500 denar
Heater Shield
Type: Small Shield
Pre-Block Locations: Wielding Arm, Chest
Protection:
P: -12
S: -15
C: -12
B: -6
Durability: 100
Delay: Defense
STR Req.: 5
Average Price: 1200 Denar
Round Shield
Type: Large Shield
Pre-Block Locations: Arms, Chest, Head
Protection:
P: -12
S: -12
C: -10
B: -10
Durability: 50
Delay: Defense
STR Req.: 6
Average Price: 700 denar
Kite Shield
Type: Large Shield
Pre-Block Locations: Arms, Chest, Legs
Protection:
P: -12
S: -12
C: -10
B: -10
Durability: 50
Delay: Defense
STR Req.: 6
Average Price:
Tower Shield
Type: Large Shield
Pre-Block Locations: All Locations
Protection:
P: -15
S: -15
C: -10
B: -10
Durability: 80
Delay: Defense
STR Req.: 8
Average Price: 1000 denar
Operate
Ballista
Type: Operate
Damage: 8d20
Range: 1000 feet
Durability: 150
Delay: 6-2
Modifier: N/A
STR Req.: 2
Ammo: Ballista Bolt
Effect: The creatures that are pulling this vehicle must have at least 7 combined Strength. If the Ballista is attached to a moving body it moves with it.
Small Cannon
Type: Operate
Damage: 6d20
Range: 250 feet
Durability: 75
Delay: 5-2
Modifier: N/A
STR Req.: 6
Ammo: Small Cannonball
Effect: The creatures that are pulling this vehicle must have at least 6 combined Strength. If the Small Cannon is attached to a moving body it moves with it.
Medium Cannon
Type: Operate
Damage: 8d20
Range: 3000 feet
Durability: 175
Delay: 6-2
Modifier: N/A
STR Req.: 8
Ammo: Cannonball
Effect: The creatures that are pulling this vehicle must have at least 8 combined Strength. If the Medium Cannon is attached to a moving body it moves with it.
Large Cannon
Type: Operate
Damage: 10d20
Range: 4500 feet
Durability: 300
Delay: 7-2
Modifier: N/A
STR Req.: 10
Ammo: Large Cannonball
Effect: The creatures that are pulling this vehicle must have at least 10 combined Strength. If the Large Cannon is attached to a moving body it moves with it.
[Development notes:
2 delay weapons: 1d8 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (1-8 damage, 6-13 with possible 5 modifier from stats) 30-65 with 5 attacks.
Raw Damage median per strike: 4-5
Raw Damage median turn damage (4 AGI): 8-10
Raw Damage median turn damage (6 AGI): 12-15
Raw Damage median turn damage (8 AGI): 16-20
Raw Damage median turn damage (10 AGI): 20-25
Stat Modified Damage median per strike (5 MOD): 9.5-10.5
Stat Modified Damage median turn damage (4 AGI): 19-21
Stat Modified Damage median turn damage (6 AGI): 28.5-31.5
Stat Modified Damage median turn damage (8 AGI): 38-42
Stat Modified Damage median turn damage (10 AGI): 47.5-52.5
Alternatively:
2d4 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (2-8 damage, 7-13 with possible 5 modifier from stats) 35-70 with 5 attacks.
Raw Damage median per strike: 5-6
Raw Damage median turn damage (4 AGI): 9-12
Raw Damage median turn damage (6 AGI): 15-18
Raw Damage median turn damage (8 AGI): 20-24
Raw Damage median turn damage (10 AGI): 25-30
Stat Modified Damage median per strike (5 MOD): 10.5-11.5
Stat Modified Damage median turn damage (4 AGI): 21-23
Stat Modified Damage median turn damage (6 AGI): 31.5-34.5
Stat Modified Damage median turn damage (8 AGI): 41-45
Stat Modified Damage median turn damage (10 AGI): 50.5-55.5
3 delay weapons: 3d6 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (3-18 damage, 8-23 with possible 5 modifier from stats) 24-69 with 3 attacks.
Raw Damage median per strike: 10.5-11.5
Raw Damage median turn damage (6 AGI): 21-23
Raw Damage median turn damage (9 AGI): 31.5-34.5
Stat Modified Damage median per strike (5 MOD): 15.5-16.5
Stat Modified Damage median turn damage (6 AGI): 31-33
Stat Modified Damage median turn damage (9 AGI): 45-49.5
4 delay weapons: 3d8+2 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (5-26 damage, 10-31 with possible 5 modifier from stats) 20-62 with 2 attacks.
Raw Damage median per strike: 15.5-16.5
Raw Damage median turn damage (8 AGI): 31-33
Stat Modified Damage median per strike (5 MOD): 20.5-21.5
Stat Modified Damage median turn damage (8 AGI): 41-43
5 delay weapons: 3d10+4 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (7-34 damage, 12-34 damage, with possible 5 modifier from stats) 34-76 with 2 attacks.
Raw Damage median per strike: 20.5-21.5
Raw Damage median turn damage (10 AGI): 41-43
Stat Modified Damage median per strike (5 MOD): 23-24
Stat Modified Damage median turn damage (10 AGI): 46-48
6 delay weapons: 4d20 for their highest damage type if they do multiple damage types. If only one, might give a bonus of +2 or so. (4-80 damage, 9-85 with possible 5 modifier from stats) ? with 1 attack.
Raw Damage median strike: 42-43
Stat Modified Damage median per strike: 44.5-45.5
End of development notes:]